This was SVN commit r6888.

This commit is contained in:
Michael D. Hafer 2009-05-25 20:13:52 +00:00
parent bb6022694e
commit c535ef2710
6 changed files with 60 additions and 31 deletions

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_b.dae</mesh>
<texture>props/shield/hele_round_back.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-mora-geronthrae">
<texture>props/shield/hele_spartan_a.dds</texture>
</variant>
<variant frequency="1" name="shield-mora-elos">
<texture>props/shield/hele_spartan_c.dds</texture>
</variant>
<variant frequency="1" name="shield-mora-steniklaros">
<texture>props/shield/hele_spartan_d.dds</texture>
</variant>
<variant frequency="1" name="shield-mora-amyklae">
<texture>props/shield/hele_spartan_e.dds</texture>
</variant>
<variant frequency="1" name="shield-mora-pylos">
<texture>props/shield/hele_spartan_g.dds</texture>
</variant>
<variant frequency="1" name="shield-mora-limnatos/limnatis">
<texture>props/shield/hele_spartan_h.dds</texture>
</variant>
<variant frequency="1" name="shield-mora-skiritai">
<texture>props/shield/hele_spartan_skiritai.dds</texture>
</variant>
<variant frequency="1" name="shield-mora-gorgon">
<texture>props/shield/hele_spartan_f.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,23 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/round_h_f.pmd</mesh>
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="l">
<texture>props/shield/hele_spartan_king.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,17 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/round_h_f.pmd</mesh>
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="shield-dokana-a">
<texture>props/shield/hele_spartan_dokana_a.dds</texture>
@ -20,7 +17,5 @@
<texture>props/shield/hele_spartan_dokana_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_h_f.pmd</mesh>
@ -11,7 +9,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="2" name="shield-mora-a">
<texture>props/shield/hele_spartan_a.dds</texture>
@ -38,7 +35,5 @@
<texture>props/shield/hele_spartan_dokana.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
<material>player_trans.xml</material>
</actor>

View File

@ -1,23 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/round_h_f.pmd</mesh>
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="l">
<texture>props/shield/hele_round_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>