This was SVN commit r10688.

This commit is contained in:
Michael D. Hafer 2011-12-08 08:31:05 +00:00
parent 32703e6f12
commit d19726a8bf
7 changed files with 25 additions and 17 deletions

View File

@ -16,5 +16,13 @@
<texture>structural/hele_siege_tower.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -3,11 +3,11 @@
<castshadow/>
<group>
<variant>
<animations>
<animation file="mechanical/pers_chariot_a_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/pers_chariot_a_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/pers_chariot_a_move.dae" name="Run" speed="30"/>
</animations>
<animations>
<animation file="mechanical/pers_chariot_a_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/pers_chariot_a_move.dae" name="Walk" speed="12"/>
<animation file="mechanical/pers_chariot_a_move.dae" name="Run" speed="20"/>
</animations>
<mesh>structural/pers_chariot_a.dae</mesh>
<props>
<prop actor="units/persians/pers_chariot_archer_a_h1.xml" attachpoint="horse1"/>

View File

@ -5,8 +5,8 @@
<variant>
<animations>
<animation file="mechanical/pers_chariot_b_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/pers_chariot_b_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/pers_chariot_b_move.dae" name="Run" speed="30"/>
<animation file="mechanical/pers_chariot_b_move.dae" name="Walk" speed="12"/>
<animation file="mechanical/pers_chariot_b_move.dae" name="Run" speed="20"/>
</animations>
<mesh>structural/pers_chariot_b.dae</mesh>
<props>

View File

@ -3,11 +3,11 @@
<castshadow/>
<group>
<variant>
<animations>
<animation file="mechanical/pers_chariot_e_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/pers_chariot_e_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/pers_chariot_e_move.dae" name="Run" speed="30"/>
</animations>
<animations>
<animation file="mechanical/pers_chariot_e_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/pers_chariot_e_move.dae" name="Walk" speed="12"/>
<animation file="mechanical/pers_chariot_e_move.dae" name="Run" speed="20"/>
</animations>
<mesh>structural/pers_chariot_e.dae</mesh>
<props>
<prop actor="props/units/pers_chariot_e_emblem.xml" attachpoint="root"/>

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