forked from 0ad/0ad
This was SVN commit r10688.
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@ -16,5 +16,13 @@
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<texture>structural/hele_siege_tower.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -3,11 +3,11 @@
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<castshadow/>
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<group>
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<variant>
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<animations>
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<animation file="mechanical/pers_chariot_a_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/pers_chariot_a_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/pers_chariot_a_move.dae" name="Run" speed="30"/>
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</animations>
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<animations>
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<animation file="mechanical/pers_chariot_a_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/pers_chariot_a_move.dae" name="Walk" speed="12"/>
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<animation file="mechanical/pers_chariot_a_move.dae" name="Run" speed="20"/>
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</animations>
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<mesh>structural/pers_chariot_a.dae</mesh>
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<props>
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<prop actor="units/persians/pers_chariot_archer_a_h1.xml" attachpoint="horse1"/>
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@ -5,8 +5,8 @@
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<variant>
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<animations>
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<animation file="mechanical/pers_chariot_b_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/pers_chariot_b_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/pers_chariot_b_move.dae" name="Run" speed="30"/>
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<animation file="mechanical/pers_chariot_b_move.dae" name="Walk" speed="12"/>
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<animation file="mechanical/pers_chariot_b_move.dae" name="Run" speed="20"/>
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</animations>
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<mesh>structural/pers_chariot_b.dae</mesh>
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<props>
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@ -3,11 +3,11 @@
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<castshadow/>
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<group>
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<variant>
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<animations>
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<animation file="mechanical/pers_chariot_e_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/pers_chariot_e_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/pers_chariot_e_move.dae" name="Run" speed="30"/>
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</animations>
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<animations>
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<animation file="mechanical/pers_chariot_e_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/pers_chariot_e_move.dae" name="Walk" speed="12"/>
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<animation file="mechanical/pers_chariot_e_move.dae" name="Run" speed="20"/>
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</animations>
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<mesh>structural/pers_chariot_e.dae</mesh>
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<props>
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<prop actor="props/units/pers_chariot_e_emblem.xml" attachpoint="root"/>
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BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_hero_leonidas.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_hero_leonidas.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/maps/scenarios/Oasis.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Oasis.pmp
(Stored with Git LFS)
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BIN
binaries/data/mods/public/maps/scenarios/Oasis.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Oasis.xml
(Stored with Git LFS)
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