forked from 0ad/0ad
use correct path to sound assets
This was SVN commit r1259.
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@ -353,13 +353,7 @@ static int handler(const SDL_Event* ev)
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// MusicPlayer.play();
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Handle hs = snd_open(
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//"audio/music/germanic peace 3.ogg"
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"audio/voice/hellenes/citizensoldier/Attack-ZeusSaviourandVictory-Zeus-soter-kai-nike.ogg"
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//"audio/voice/hellenes/citizensoldier/Stance-HoldYourPosition-Kataschete-ten-taxin.ogg"
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//"audio/voice/hellenes/citizensoldier/Econ-Chop-Kopto.ogg"
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//"audio/lead_em.wav"
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//"audio/nike.wav"
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//"audio/nike.ogg"
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//"audio/1111_Warcraft 2 - Orc Defeat.ogg"
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"audio/voice/hellenes/soldier/Attack-ZeusSaviourandVictory.ogg"
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);
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