Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.

Champion spearmen -> 80 metal instead of 80 wood.

This was SVN commit r14201.
This commit is contained in:
Michael D. Hafer 2013-11-16 23:30:34 +00:00
parent 6fba293088
commit d5e7c1c44a
4 changed files with 59 additions and 49 deletions

View File

@ -5,16 +5,24 @@
<variant frequency="1" name="Macedonian temple">
<mesh>structural/mace_temple_struct.dae</mesh>
<props>
<prop actor="props/structures/macedonians/temple_decor.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/temple_decor.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/temple_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/temple_tile_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/mace_temple.png" name="aoTex"/>
</textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/mace_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
@ -22,8 +30,8 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="smoke"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="smoke"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="smoke"/>
<prop actor="props/structures/macedonians/temple_decor.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/temple_propsa.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/temple_decor.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/temple_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/temple_tile_b.xml" attachpoint="root"/>
</props>
</variant>

View File

@ -1,40 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Ptolemaic Fortress">
<mesh>structural/ptol_temple.dae</mesh>
<props>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_statue.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_centre_statue.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Ptolemaic Fortress">
<mesh>structural/ptol_temple.dae</mesh>
<props>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_statue.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_statue.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -4,6 +4,9 @@
<Square width="21" depth="23"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>ptol</Civ>
<SpecificName>?</SpecificName>

View File

@ -36,7 +36,7 @@
<Cost>
<Resources>
<food>50</food>
<wood>80</wood>
<metal>80</metal>
</Resources>
</Cost>
<Identity>