forked from 0ad/0ad
This was SVN commit r8850.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Run" speed="40"/>
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</animations>
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<mesh>skeletal/m_dress_cuffs.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_celt_su3.xml" attachpoint="head"/>
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<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
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<prop actor="props/units/heads/celt_hood_priest.xml" attachpoint="helmet"/>
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<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="healer-outfit-1">
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<texture>skeletal/celt_healer_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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