diff --git a/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml b/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml index 759b510e80..ba34d94947 100644 --- a/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml +++ b/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml @@ -3,7 +3,7 @@ gaia Pyramid - Great Pyramid + Minor Pyramid A monumental ornamental structure built by the Egyptians of old. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml index 54f63abf8d..12aa6203e5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml @@ -4,7 +4,6 @@ celt Gwersyllty snPortraitSheetCelt - I could not find any evidence of a central military structure, but I?m giving them one for gameplay reasons. Their training would have been performed in an open area, and on the battle field. They would have been housed in their home. The blacksmith would probably have been a part of the blacksmith?s home. The men were responsible for making or scavengering their own weapons. 7 diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml index 095fd16a78..028229195b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml @@ -5,7 +5,7 @@ Brythonic Broch snPortraitSheetCelt 62 - Trains Brythonic Heroes, Super Units, and Siege Ram. + Train Brythonic Heroes, Super Units, and Siege Ram. The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml index e3c8be39c7..7c926f7715 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml @@ -4,7 +4,7 @@ celt Gallic Dun snPortraitSheetCelt - Trains Gallic Heroes, Super Units, and Siege Ram. + Train Gallic Heroes, Super Units, and Siege Ram. Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml b/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml index 9364b926e6..5fed273a6a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml @@ -5,7 +5,7 @@ Ffactri snPortraitSheetCelt 63 - Increases Farm output +15% per Territory. + Build this to increase Farm output +15% per territory. The Celts developed the first rotary flour mill. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml index 491b8fb1dd..845cefa96e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml @@ -4,7 +4,7 @@ hele Epiteichisma snPortraitSheetHele - Builds Siege Engines. Can garrison many soldiers inside for defense. + Build Siege Engines. Garrison soldiers inside for stout defense. The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml b/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml index 7984e3a268..3991b5fa1d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml @@ -4,7 +4,7 @@ hele Theatron snPortraitSheetHele - Build one of these to take advantage of the Hellenisation civ bonus. + Build this take advantage of the Hellenisation civ bonus. Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml b/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml index 79bca27385..e39b00f5c4 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml @@ -5,7 +5,7 @@ Tholos snPortraitSheetHele 24 - Special Building. Trains Heroes and Researches Special Technologies. + Train Heroes and research Special Technologies. The Tholos was the meeting house of the city fathers and official dining hall of the state. Most Greeks cities had a Tholos somewhere within their walls. diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml index f10ffe8f5c..3350bd29a5 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -3,7 +3,7 @@ Civic Centre 47 - The heart of the player's empire. Trains Citizen-Soldiers and is used to capture territories by being built on settlements. + Build upon a settlement to capture territory. Village Defensive diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml index 54ac50f4d4..fbcd0f7a46 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml @@ -3,7 +3,7 @@ House 48 - Adds +5 to population limit. Trains Female Citizens. + Add +5 to population limit. Train Female Citizens. Village diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml index 307cd9093c..4f71ec92d8 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -3,7 +3,7 @@ Temple 58 - Trains physicians, researches medical technologies, and provides slow healing to nearby allied organic units. Garrison units inside for even quicker healing. + Train physicians, research medicine, and heal nearby units. Town diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_scout_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_scout_tower.xml index dbe6240f3d..f28ffef0b2 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_scout_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_scout_tower.xml @@ -3,7 +3,7 @@ Outpost 53 - Provides reconnaissance and defense against attackers when garrisoned. + Garrison to reconnoiter and to provide defense. Village Defensive diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml index eab409a89e..2ff9882352 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml @@ -3,7 +3,7 @@ Wall 54 - Protects a town, closes off choke points, and defends resource sites. + Protect a town, close off choke points, and defend resource sites. Village diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml index e040e15f3a..3c9d4d90ae 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml @@ -3,7 +3,7 @@ Gate 56 - Gates allow allied units access through a wall, but are also its most vulnerable point. + Allows allied units access through a Wall. Village diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml index 1a9ebfdd22..05859bfe14 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml @@ -3,7 +3,7 @@ Tower 55 - Towers can be garrisoned to defend a city wall against attackers. + Garrison to defend a city wall against attackers. Village Defensive diff --git a/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml b/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml index 2fb9e49520..8ed49c6dc6 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml @@ -6,7 +6,7 @@ Settlement snPortraitSheetSpecialGaia 1 - Build a Civic Centre at this location to expand your territory. + Build a Civic Centre at this location to expand your territory. diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml index 6d23861dc3..dab4a9c03d 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml @@ -3,7 +3,7 @@ Barracks 59 - Trains citizen-soldiers. Research military technology. + Train Citizen-Soldiers. Research military technology. Town diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml index 93229180a7..f83941f509 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml @@ -3,7 +3,7 @@ Dock 57 - Manufacture naval vessels here. Also allows for sea trade. Must be built on the shoreline only. + Build naval vessels. Allows for sea trade. Must be built upon the shoreline. Town diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml index 72ec0ee335..4e411e014b 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml @@ -3,7 +3,7 @@ Fortress 61 - Trains Heroes and Siege Units. Researches some Special Technologies. + Train Heroes, Super Units, and Siege Units. Research some Special Technologies. City Defensive diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml index e8de487a05..b7835baf31 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml @@ -3,7 +3,7 @@ Corral 51 - Herd domestic animals here and they will provide Food for your civilisation. + Herd domestic animals here and they will provide a trickle of Food. Village diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml index e2b2a8b2dc..27014a76cf 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml @@ -3,7 +3,7 @@ Field 50 - Assign an economic unit to a Field to harvest grain and generate Food. + Assign a unit to a Field to harvest grain and generate Food. Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies—when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml index b2e7d1ac15..3410fe4010 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml @@ -3,9 +3,8 @@ Cavalry Spearman 15 - This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. - Bonused vs. Infantry Swordsmen and Infantry Javelinists. - + This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. + Bonused vs. Infantry Swordsmen and Infantry Javelinists. Spear diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml index 7556cb54e6..56095a6ad1 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml @@ -3,9 +3,8 @@ Cavalry Swordsman 18 - Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. - Bonused vs. Support Units and Infantry Archers. - + Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. + Bonused vs. Support Units and Infantry Archers. Sword diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml index c4f8a2c7fe..070dd5f8f9 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml @@ -3,8 +3,8 @@ Female Citizen 32 - Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilisation. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves. - Economic support unit that gathers resources, builds structures, and inspires nearby males to work faster. + Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilisation. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves. + Gather resources, build civic structures, and inspire nearby males to work faster. Foot diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml index e0b40eb148..23052889dc 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml @@ -3,7 +3,7 @@ Healer 33 - Heals units within his Aura. + Heal units within his Aura. Foot diff --git a/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_gaul.xml index e1188a00b1..58201301f7 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_gaul.xml @@ -2,7 +2,7 @@ celt - Gallic Solduri + Gallic Solduros snPortraitSheetCelt Bonus vs. Spearmen and Cavalry. The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.