forked from 0ad/0ad
Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
This was SVN commit r4525.
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@ -77,6 +77,7 @@
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<IsTerritoryCentre>false</IsTerritoryCentre>
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<Vision>
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<Los>0</Los>
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<Permanent>false</Permanent>
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</Vision>
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