forked from 0ad/0ad
Tweak elevation bonus of sentry tower to match his height. Add elevation bonus to attack tooltip (it was missing in structure tree and selection panel). Reviewed by elexis.
This was SVN commit r18853.
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37f8441703
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@ -115,6 +115,7 @@ function GetTemplateDataHelper(template, player, auraTemplates)
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"value": getAttackStat("Value")
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};
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else
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{
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ret.attack[type] = {
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"hack": getAttackStat("Hack"),
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"pierce": getAttackStat("Pierce"),
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@ -123,7 +124,9 @@ function GetTemplateDataHelper(template, player, auraTemplates)
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"maxRange": getAttackStat("MaxRange"),
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"elevationBonus": getAttackStat("ElevationBonus")
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};
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ret.attack[type].elevationAdaptedRange = Math.sqrt(ret.attack[type].maxRange *
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(2 * ret.attack[type].elevationBonus + ret.attack[type].maxRange));
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}
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ret.attack[type].repeatTime = getAttackStat("RepeatTime");
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if (template.Attack[type].Splash)
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@ -10,8 +10,9 @@
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<Hack>0.0</Hack>
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<Pierce>6.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>60.0</MaxRange>
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<MaxRange>66.0</MaxRange>
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<MinRange>4.0</MinRange>
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<ElevationBonus>9.0</ElevationBonus>
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</Ranged>
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</Attack>
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<Capturable>
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