forked from 0ad/0ad
Rome civ centre
This was SVN commit r10638.
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acb01541c3
commit
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@ -1,15 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Civic Center">
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<mesh>structural/rome_civic_center.dae</mesh>
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<texture>structural/rome_struct.dds</texture>
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<mesh>structural/roman_cc.dae</mesh>
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<props>
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<prop actor="props/structures/romans/rome_cc_trans.xml" attachpoint="root"/>
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</props>
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<texture>structural/roman_struct2.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,10 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_civil_centre">
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<Footprint>
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<Square width="40.0" depth="40.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Municipium</SpecificName>
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<History>(Roman History goes here)</History>
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</Identity>
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<Obstruction>
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<Static width="37.0" depth="37.0"/>
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</Obstruction>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/rome_cavalry_spearman_b
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@ -13,6 +20,7 @@
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</Entities>
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</TrainingQueue>
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<VisualActor>
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<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
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<Actor>structures/romans/civic_centre.xml</Actor>
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</VisualActor>
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</Entity>
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