forked from 0ad/0ad
# Fix crash when dragging corpses in Atlas
This was SVN commit r6785.
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81d3d62b11
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@ -956,7 +956,8 @@ void CEntity::Teleport()
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{
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m_position_previous = m_position;
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m_graphics_position = m_position;
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m_bounds->SetPosition( m_position.X, m_position.Z );
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if (m_bounds)
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m_bounds->SetPosition( m_position.X, m_position.Z );
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UpdateActorTransforms();
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UpdateCollisionPatch();
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