its a biggie, finishing up the seleucids, new wood towers and some gaul roof and fortress stuff. I dont care much for mass late uploads like this, everything works on my end

This was SVN commit r18758.
This commit is contained in:
Johnathan Good 2016-09-24 14:52:55 +00:00
parent 172c222e9b
commit edc1b2c066
64 changed files with 747 additions and 97 deletions

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>structural/gaul_fortress_b_roof.dae</mesh>
<textures>
<texture file="structural/ao/gaul_fortress_b_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="0" name="wood2">
<textures>
<texture file="structural/gaul_tile.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="wood3">
<textures>
<texture file="structural/gaul_tile_mossy.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>structural/gaul_scout_tower_b_2_roof.dae</mesh>
<textures>
<texture file="structural/ao/gaul_scout_tower_b_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="0" name="wood2">
<textures>
<texture file="structural/gaul_tile.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="wood3">
<textures>
<texture file="structural/gaul_tile_mossy.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<textures>
<texture file="structural/ao/gaul_wooden_tower_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="0" name="wood1">
<mesh>structural/gaul_wooden_tower_2_roof.dae</mesh>
<textures>
<texture file="structural/gaul_tile_small.png" name="baseTex"/>
<texture file="structural/gaul_tile_small_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_small_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="wood2">
<mesh>structural/gaul_wooden_tower_2_roof_2.dae</mesh>
<textures>
<texture file="structural/gaul_tile.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="wood3">
<mesh>structural/gaul_wooden_tower_2_roof_2.dae</mesh>
<textures>
<texture file="structural/gaul_tile_mossy.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_wooden_tower_2.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wooden_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Tower">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/maur_wooden_tower_2.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned"/>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="gaul outpost a">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/brit_wooden_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/structures/celts/kennel_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,30 +2,43 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<variant frequency="1" name="Scout_Tower">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<mesh>structural/kart_wooden_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/kart_wooden_tower.png" name="aoTex"/>
<texture file="structural/kart_struct.dds" name="baseTex"/>
<texture file="structural/kart_struct_norm.png" name="specTex"/>
<texture file="structural/kart_struct_norm.png" name="normTex"/>
<texture file="structural/ao/cart_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kart.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="0" name="Base">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
@ -19,15 +19,34 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_fortress.png" name="aoTex"/>
</textures>
<texture file="structural/ao/gaul_fortress.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="100" name="New">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/gaul_fortress_b.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_b_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_fortress_b_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
@ -35,20 +54,16 @@
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_broch.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_studs.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_turf.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_wall.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/fortress_b_roof.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -2,7 +2,27 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="gaul outpost a">
<variant frequency="1" name="gaul outpost a_2">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/gaul_scout_tower_2.dae</mesh>
<props>
<prop actor="props/structures/gauls/outpost_windows.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost_door.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/scout_tower_b_2_roof.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost_shields.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower_2_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="0" name="gaul outpost a">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
@ -14,14 +34,14 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
</textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="gaul outpost b">
<variant frequency="0" name="gaul outpost b">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
@ -33,16 +53,36 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower2.png" name="aoTex"/>
</textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower2.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="gaul outpost b_2">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/gaul_scout_tower_b_2.dae</mesh>
<props>
<prop actor="props/structures/gauls/outpost2_windows.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost2_shields.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost2_door.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/scout_tower_b_2_roof.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower_b_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
@ -50,13 +90,14 @@
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/scout_tower_b_2_roof.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -0,0 +1,61 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="norm">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/flora/bush_tempe_underbrush.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="thatch">
<mesh>structural/gaul_wooden_tower.dae</mesh>
<textures>
<texture file="structural/ao/gaul_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="wood">
<mesh>structural/gaul_wooden_tower_2.dae</mesh>
<props>
<prop actor="props/structures/gauls/wooden_tower_2_roof.xml" attachpoint="root"/>
<prop actor="props/flora/bush_tempe_underbrush.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ao/gaul_wooden_tower_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/wooden_tower_2_roof.xml" attachpoint="root"/>
<prop actor="props/flora/bush_tempe_underbrush.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,30 +2,45 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<variant frequency="100" name="scout tower">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<mesh>structural/hele_wooden_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/wooden_tower_2.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wooden_tower.png" name="aoTex"/>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/wooden_tower_2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,30 +2,52 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<variant frequency="1" name="base">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/flora/bush_desert_dry_a.xml" attachpoint="plant_1" maxheight="20" minheight="-20"/>
<prop actor="props/flora/bush_desert_a.xml" attachpoint="plant_2" maxheight="20" minheight="-20"/>
<prop actor="props/flora/bush_medit_me_dry.xml" attachpoint="plant_3" maxheight="20" minheight="-20"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/iber_wooden_tower.png" name="aoTex"/>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="square">
<mesh>structural/iber_wooden_tower.dae</mesh>
<textures>
<texture file="structural/ao/iber_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,30 +2,43 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<variant frequency="100" name="Tower">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<mesh>structural/maur_wooden_tower.dae</mesh>
<props>
<prop actor="props/structures/mauryans/wooden_tower_2.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/maur_wooden_tower.png" name="aoTex"/>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wooden_tower_2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,30 +2,45 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<variant frequency="1" name="base">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/pers_wooden_tower.png" name="aoTex"/>
<texture file="structural/pers_struct.png" name="baseTex"/>
<texture file="structural/pers_struct_norm.png" name="normTex"/>
<texture file="structural/pers_struct_spec.png" name="specTex"/>
<texture file="structural/ao/pers_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="scouttowerb">
<mesh>structural/pers_wooden_tower.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,28 +2,37 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<variant frequency="100" name="Base">
<mesh>structural/ptol_wooden_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_wooden_tower.png" name="aoTex"/>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -2,30 +2,44 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<variant frequency="1" name="Base">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<mesh>structural/rome_wooden_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/flora/bush_tempe_underbrush.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/rome_wooden_tower.png" name="aoTex"/>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/rome_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid_Civic_Centre">
<mesh>structural/sele_library.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_1" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_2" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_3" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_4" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_5" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
<texture file="structural/ao/sele_library_AO.png" name="aoTex"/>
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_seleucids.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/sele_colony.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="flora/trees/palm_cretan_date_short.xml" attachpoint="bush" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/palm_cretan_date_short.xml" attachpoint="bush_1" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_2" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_3" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
<texture file="structural/ao/sele_colony_AO.png" name="aoTex"/>
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_seleucids.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,30 +2,46 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="palisade rocks fort">
<variant frequency="1" name="Seleucid Tower">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<mesh>structural/sele_wooden_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/flora/bush.xml" attachpoint="bush"/>
<prop actor="props/flora/bush.xml" attachpoint="bush_1"/>
<prop actor="props/flora/bush.xml" attachpoint="bush_2"/>
<prop attachpoint=""/>
</props>
<textures>
<texture file="props/palisade_main.png" name="baseTex"/>
<texture file="props/palisade_main_norm.png" name="normTex"/>
<texture file="props/palisade_main_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wooden_tower.png" name="aoTex"/>
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/sele_wooden_tower_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_seleucids.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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View File

@ -4,6 +4,6 @@
<Civ>brit</Civ>
</Identity>
<VisualActor>
<Actor>structures/celts/wooden_tower.xml</Actor>
<Actor>structures/britons/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -4,6 +4,6 @@
<Civ>gaul</Civ>
</Identity>
<VisualActor>
<Actor>structures/celts/wooden_tower.xml</Actor>
<Actor>structures/gauls/wooden_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,7 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special_library">
<Footprint>
<Square width="26.0" depth="26.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>sele</Civ>
<SpecificName>Bibliothikon</SpecificName>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/seleucids/library.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -1,10 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre_military_colony">
<Footprint>
<Square width="31.0" depth="31.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>sele</Civ>
<History>The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.</History>
<Tooltip>This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. Train settler-soldiers of various nationalities.</Tooltip>
</Identity>
<Obstruction>
<Static width="30.0" depth="29.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}_infantry_swordsman_merc_b
@ -13,7 +20,7 @@
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/ptolemies/settlement.xml</Actor>
<Actor>structures/seleucids/military_colony.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>