Unicode fonts

This was SVN commit r520.
This commit is contained in:
Ykkrosh 2004-06-16 15:36:49 +00:00
parent 358f43205a
commit f149e007e1
3 changed files with 222 additions and 0 deletions

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#include "res/tex.h"
#include "res/mem.h"
#include "res/font.h"
#include "res/unifont.h"
extern int res_reload(const char* fn);

184
source/lib/res/unifont.cpp Executable file
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/*
$Id: unifont.cpp,v 1.1 2004/06/16 15:36:28 philip Exp $
Unicode OpenGL texture font
-- Philip Taylor (philip@wildfiregames.com / philip@zaynar.demon.co.uk)
(based on Jan Wassenberg's font.cpp/.h)
*/
#include "precompiled.h"
#include "lib.h"
#include "res.h"
#include "ogl.h"
#include <string>
#include <strstream>
#include <map>
#include <stdio.h>
// This isn't particularly efficient - it can be improved if we
// (a) care enough, and (b) know about fixed ranges of characters
// that the fonts usually contain
typedef std::map<wchar_t, unsigned short> glyphmap;
glyphmap* BoundGlyphs = NULL;
struct UniFont
{
Handle ht; // handle to font texture
glyphmap* glyphs;
uint ListBase;
int LineSpacing;
};
H_TYPE_DEFINE(UniFont);
static void UniFont_init(UniFont* f, va_list args)
{
f->glyphs = new glyphmap;
}
static void UniFont_dtor(UniFont* f)
{
tex_free(f->ht);
glDeleteLists(f->ListBase, (GLsizei)f->glyphs->size());
f->glyphs->clear();
delete f->glyphs;
}
static int UniFont_reload(UniFont* f, const char* fn)
{
// fn is the base filename, like "fonts/console"
// The font definition file is fn+".fnt" and the texture is fn+".tga"
std::string FilenameBase = fn;
void* RawFNT;
size_t FNTSize;
Handle err = vfs_load((FilenameBase+".fnt").c_str(), RawFNT, FNTSize);
if (err <= 0)
return (int)err;
// Get the data in a nicer object
std::istrstream FNTStream ((char*)RawFNT, (int)FNTSize);
int Version;
FNTStream >> Version;
assert (Version == 100); // Make sure this is from a recent version of the font builder
int TextureWidth, TextureHeight;
FNTStream >> TextureWidth >> TextureHeight;
int NumGlyphs;
FNTStream >> NumGlyphs;
FNTStream >> f->LineSpacing;
f->ListBase = glGenLists(NumGlyphs);
assert(f->ListBase != 0); // My Voodoo2 drivers didn't support display lists
for (int i = 0; i < NumGlyphs; ++i)
{
int Codepoint, TextureX, TextureY, Width, Height, OffsetX, OffsetY, Advance;
FNTStream >> Codepoint >> TextureX >> TextureY >> Width >> Height >> OffsetX >> OffsetY >> Advance;
GLfloat u = (GLfloat)TextureX / (GLfloat)TextureWidth;
GLfloat v = (GLfloat)TextureY / (GLfloat)TextureHeight;
GLfloat w = (GLfloat)Width / (GLfloat)TextureWidth;
GLfloat h = (GLfloat)Height / (GLfloat)TextureHeight;
glNewList(f->ListBase+i, GL_COMPILE);
glBegin(GL_QUADS);
glTexCoord2f(u, v); glVertex2i(OffsetX, OffsetY);
glTexCoord2f(u+w, v); glVertex2i(OffsetX+Width, OffsetY);
glTexCoord2f(u+w, v-h); glVertex2i(OffsetX+Width, OffsetY-Height);
glTexCoord2f(u, v-h); glVertex2i(OffsetX, OffsetY-Height);
glEnd();
glTranslatef((GLfloat)Advance, 0, 0);
glEndList();
(*f->glyphs)[(wchar_t)Codepoint] = i;
}
// Load glyph texture
const Handle ht = tex_load((FilenameBase+".tga").c_str());
if (ht <= 0)
return (int)ht;
tex_upload(ht, GL_NEAREST, GL_ALPHA8, GL_ALPHA);
f->ht = ht;
return 0;
}
Handle unifont_load(const char* fn, int scope)
{
return h_alloc(H_UniFont, fn, scope);
}
int unifont_bind(const Handle h)
{
H_DEREF(h, UniFont, f);
tex_bind(f->ht);
glListBase(f->ListBase);
BoundGlyphs = f->glyphs;
return 0;
}
int unifont_linespacing(const Handle h)
{
H_DEREF(h, UniFont, f);
return f->LineSpacing;
}
void glwprintf(const wchar_t* fmt, ...)
{
va_list args;
const int buf_size = 1024;
wchar_t buf[buf_size];
va_start(args, fmt);
if (vsnwprintf(buf, buf_size-1, fmt, args) < 0)
debug_out("glwprintf failed (buffer size exceeded?)");
va_end(args);
// Make sure there's always NULL termination
buf[buf_size-1] = 0;
assert(BoundGlyphs != NULL); // You always need to bind something first
// Count the number of characters
size_t len = wcslen(buf);
// Replace every wchar_t with the display list offset for the appropriate glyph
for (size_t i = 0; i < len; ++i)
{
glyphmap::iterator it = BoundGlyphs->find(buf[i]);
if (it == BoundGlyphs->end())
it = BoundGlyphs->find(0xFFFD); // Use the missing glyph symbol
if (it == BoundGlyphs->end()) // Missing the missing glyph symbol - give up
{
debug_out("Missing the missing glyph in a unifont!");
return;
}
buf[i] = (*it).second; // Replace with the display list offset
}
// Execute all the display lists
glCallLists((GLsizei)len, GL_UNSIGNED_SHORT, buf);
}

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source/lib/res/unifont.h Executable file
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// $Id: unifont.h,v 1.1 2004/06/16 15:36:28 philip Exp $
#ifndef __UNIFONT_H__
#define __UNIFONT_H__
//#include "types.h"
#include "h_mgr.h"
// Load and return a handle to the font defined
// in fn+".fnt" with texture fn+".tga"
extern Handle unifont_load(const char* fn, int scope = RES_STATIC);
// Use the font referenced by h for all subsequent glwprintf() calls.
// Must be called before any glwprintf().
extern int unifont_bind(Handle h);
// Output text at current OpenGL modelview pos.
extern void glwprintf(const wchar_t* fmt, ...);
/*
glwprintf assumes an environment rougly like:
glEnable(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
*/
// Return spacing in pixels from one line of text to the next
int unifont_linespacing(const Handle h);
#endif // __UNIFONT_H__