diff --git a/binaries/data/mods/public/gui/common/functions_utility_loadsave.js b/binaries/data/mods/public/gui/common/functions_utility_loadsave.js
index cad6e099d6..c6254ca5a2 100644
--- a/binaries/data/mods/public/gui/common/functions_utility_loadsave.js
+++ b/binaries/data/mods/public/gui/common/functions_utility_loadsave.js
@@ -67,6 +67,28 @@ function hasSameMods(metadata, engineInfo)
return modsA.every((mod, index) => mod == modsB[index]);
}
+function deleteGame()
+{
+ let gameSelection = Engine.GetGUIObjectByName("gameSelection");
+ let gameID = gameSelection.list_data[gameSelection.selected];
+
+ if (!gameID)
+ return;
+
+ if (Engine.HotkeyIsPressed("session.savedgames.noconfirmation"))
+ reallyDeleteGame(gameID);
+ else
+ messageBox(
+ 500, 200,
+ sprintf(translate("\"%(label)s\""), {
+ "label": gameSelection.list[gameSelection.selected]
+ }) + "\n" + translate("Saved game will be permanently deleted, are you sure?"),
+ translate("DELETE"),
+ [translate("No"), translate("Yes")],
+ [null, function(){ reallyDeleteGame(gameID); }]
+ );
+}
+
function reallyDeleteGame(gameID)
{
if (!Engine.DeleteSavedGame(gameID))
diff --git a/binaries/data/mods/public/gui/savedgames/load.js b/binaries/data/mods/public/gui/savedgames/load.js
index 9f3e6c571d..0a28e3ca6a 100644
--- a/binaries/data/mods/public/gui/savedgames/load.js
+++ b/binaries/data/mods/public/gui/savedgames/load.js
@@ -160,25 +160,3 @@ function reallyLoadGame(gameId)
"savedGUIData": metadata.gui
});
}
-
-function deleteGame()
-{
- let gameSelection = Engine.GetGUIObjectByName("gameSelection");
- let gameID = gameSelection.list_data[gameSelection.selected];
-
- if (!gameID)
- return;
-
- if (Engine.HotkeyIsPressed("session.savedgames.noconfirmation"))
- reallyDeleteGame(gameID);
- else
- messageBox(
- 500, 200,
- sprintf(translate("\"%(label)s\""), {
- "label": gameSelection.list[gameSelection.selected]
- }) + "\n" + translate("Saved game will be permanently deleted, are you sure?"),
- translate("DELETE"),
- [translate("No"), translate("Yes")],
- [null, function(){ reallyDeleteGame(gameID); }]
- );
-}
diff --git a/binaries/data/mods/public/gui/savedgames/save.js b/binaries/data/mods/public/gui/savedgames/save.js
index cdb6c3a3a8..c702b96dc4 100644
--- a/binaries/data/mods/public/gui/savedgames/save.js
+++ b/binaries/data/mods/public/gui/savedgames/save.js
@@ -80,22 +80,6 @@ function closeSave()
Engine.PopGuiPageCB(0);
}
-function deleteGame()
-{
- let gameSelection = Engine.GetGUIObjectByName("gameSelection");
- let gameLabel = gameSelection.list[gameSelection.selected];
- let gameID = gameSelection.list_data[gameSelection.selected];
-
- messageBox(
- 500, 200,
- sprintf(translate("\"%(label)s\""), { "label": gameLabel }) + "\n" +
- translate("Saved game will be permanently deleted, are you sure?"),
- translate("DELETE"),
- [translate("No"), translate("Yes")],
- [null, function(){ reallyDeleteGame(gameID); }]
- );
-}
-
// HACK: Engine.SaveGame* expects this function to be defined on the current page.
// That's why we have to pass the data to this page even if we don't need it.
function getSavedGameData()
diff --git a/binaries/data/mods/public/gui/savedgames/save.xml b/binaries/data/mods/public/gui/savedgames/save.xml
index f66d16b334..a14e0831b5 100644
--- a/binaries/data/mods/public/gui/savedgames/save.xml
+++ b/binaries/data/mods/public/gui/savedgames/save.xml
@@ -39,7 +39,7 @@
closeSave(true);
-