Fix few typos in comments.

This was SVN commit r18713.
This commit is contained in:
elexis 2016-09-07 17:02:25 +00:00
parent a8403bd7e5
commit f63cef5ad0
4 changed files with 4 additions and 4 deletions

View File

@ -74,7 +74,7 @@ log("Paint tile classes...");
paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water);
RMS.SetProgress(40);
log("Playing players...");
log("Placing players...");
//Coordinate system of the heightmap
var singleBases = [
[90, 115],

View File

@ -83,7 +83,7 @@ log("Paint tile classes...");
paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water);
RMS.SetProgress(40);
log("Playing players...");
log("Placing players...");
// Coordinate system of the heightmap
var singleBases = [
[40, 175],

View File

@ -78,7 +78,7 @@ log("Paint tile classes...");
paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water);
RMS.SetProgress(30);
log("Playing players...");
log("Placing players...");
//Coordinate system of the heightmap
var singleBases = [
[220,80],

View File

@ -86,7 +86,7 @@ CeasefireManager.prototype.StartCeasefire = function(ceasefireTime)
Engine.PostMessage(SYSTEM_ENTITY, MT_CeasefireStarted);
// Add timers for countdown message and reseting diplomacy
// Add timers for countdown message and resetting diplomacy
this.stopCeasefireTimer = cmpTimer.SetTimeout(SYSTEM_ENTITY, IID_CeasefireManager, "StopCeasefire", this.ceasefireTime);
this.ceasefireCountdownMessageTimer = cmpTimer.SetTimeout(SYSTEM_ENTITY, IID_CeasefireManager, "ShowCeasefireCountdownMessage",
this.ceasefireTime - this.countdownMessageDuration);