forked from 0ad/0ad
Fix few typos in comments.
This was SVN commit r18713.
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@ -74,7 +74,7 @@ log("Paint tile classes...");
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paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water);
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RMS.SetProgress(40);
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log("Playing players...");
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log("Placing players...");
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//Coordinate system of the heightmap
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var singleBases = [
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[90, 115],
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@ -83,7 +83,7 @@ log("Paint tile classes...");
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paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water);
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RMS.SetProgress(40);
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log("Playing players...");
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log("Placing players...");
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// Coordinate system of the heightmap
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var singleBases = [
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[40, 175],
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@ -78,7 +78,7 @@ log("Paint tile classes...");
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paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water);
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RMS.SetProgress(30);
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log("Playing players...");
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log("Placing players...");
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//Coordinate system of the heightmap
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var singleBases = [
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[220,80],
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@ -86,7 +86,7 @@ CeasefireManager.prototype.StartCeasefire = function(ceasefireTime)
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Engine.PostMessage(SYSTEM_ENTITY, MT_CeasefireStarted);
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// Add timers for countdown message and reseting diplomacy
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// Add timers for countdown message and resetting diplomacy
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this.stopCeasefireTimer = cmpTimer.SetTimeout(SYSTEM_ENTITY, IID_CeasefireManager, "StopCeasefire", this.ceasefireTime);
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this.ceasefireCountdownMessageTimer = cmpTimer.SetTimeout(SYSTEM_ENTITY, IID_CeasefireManager, "ShowCeasefireCountdownMessage",
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this.ceasefireTime - this.countdownMessageDuration);
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