Commit Graph

7662 Commits

Author SHA1 Message Date
139a1fd5ca Updated a bunch of civ jsons.
Fixed a few other things.

This was SVN commit r14420.
2013-12-28 15:07:19 +00:00
bf58f04511 add wonder victory condition. Refs #1649
This was SVN commit r14418.
2013-12-28 13:40:39 +00:00
749c4d5270 change the way to manage trade, closes #2311
This was SVN commit r14417.
2013-12-28 10:44:59 +00:00
6accb6faf6 Fixed bell icons.
Seleucid Military Reforms.

Fixed inheritance for Ptol healers.

This was SVN commit r14416.
2013-12-28 05:32:16 +00:00
121345bd6a Name stuff.
This was SVN commit r14413.
2013-12-28 02:35:19 +00:00
b3201acd93 Trimmed the descriptions for most of the random maps, per Josh's request.
This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
5f1714dd83 Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
Fixed a few other templates.

This was SVN commit r14411.
2013-12-28 00:34:37 +00:00
02d38ceecd Fixed elephant stables class element.
This was SVN commit r14410.
2013-12-27 15:21:15 +00:00
bfa7f60251 add outpost skirmish entity, and apply it to the Gambia River skirmish map
This was SVN commit r14409.
2013-12-27 14:48:24 +00:00
659736301a define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
This was SVN commit r14408.
2013-12-27 10:58:48 +00:00
040e15ed51 Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark.
This was SVN commit r14407.
2013-12-27 10:32:53 +00:00
81f901d473 make the elphant stables count as town phase structure. Mentionned by Zeta1127 on the forums
This was SVN commit r14406.
2013-12-27 09:38:44 +00:00
f33d3193ca fix tests (fixes #2326)
+ small code cleanup
+ move guiInterface call to GetEntityState
refs #2154

This was SVN commit r14405.
2013-12-27 08:49:47 +00:00
e4a124e768 WIP: Making the forests in random maps bigger as per people's request.
This was SVN commit r14404.
2013-12-27 08:07:05 +00:00
dca3393195 Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it.
This was SVN commit r14403.
2013-12-27 04:01:03 +00:00
f42bf782bb Bactria map updated.
This was SVN commit r14402.
2013-12-27 00:47:26 +00:00
c9b48c6e53 Updated a couple African maps with the new crocodiles.
This was SVN commit r14401.
2013-12-26 22:55:48 +00:00
60bcebf5b6 Fixed crocodile actor.
This was SVN commit r14400.
2013-12-26 22:45:04 +00:00
e942768b4d Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps?
Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right
now.

This was SVN commit r14399.
2013-12-26 22:33:06 +00:00
ad0d81cb8a Various lobby changes and some optimizations in the lobby bot by scythetwirler.
This was SVN commit r14396.
2013-12-26 19:45:20 +00:00
0780becb8a fix attack-move not working for packed units
This was SVN commit r14395.
2013-12-26 16:09:32 +00:00
e9a269c01c Remove attack from Military Settlement for now.
This was SVN commit r14394.
2013-12-26 16:04:04 +00:00
953e44d9f8 try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
This was SVN commit r14393.
2013-12-26 12:24:52 +00:00
41b3dfc89c Implement town bell
* the icons are temporary, and can be replaced later
* The sounds are created by LAVS, but may also need some polishing, so
the current ones are placeholders too
* The patch code is created by Itms
fixes #2154

This was SVN commit r14392.
2013-12-26 10:43:51 +00:00
1de1e2d5ba Fix typo.
This was SVN commit r14390.
2013-12-26 01:05:35 +00:00
bdeae5d474 Don't send superfluous chat / commands in the lobby, also fix issues with the lobby system messages. Merge from my github branch.
This was SVN commit r14389.
2013-12-25 19:28:53 +00:00
4658cfa775 Mythos_Ruler's Christmas update for SVN users!
Includes:

- Unit rank upgrades, based on a patch by Sanderd. Not all civs get all
rank upgrades. For instance, Spartans get the Infantry rank upgrades,
but not the cavalry rank upgrades. Conversely, the Persians get the
cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians
get rank upgrades for their mercenaries, but not their native units.
etc.

- Updated and tweaked many of the skirmish maps. Too many tweaks to
mention. But I did add Iberian circuit walls to many of them! New
"Bactria" Skirmish Map. Will continue to tweak this one to make it more
unique. It's based on modern-day Afghanistan, which the ancients called
"Bactria." A 2nd Ptolemies sandbox demo map.

- Moved the Ptolemaic Lighthouse to Town Phase to have more impact for
the Ptolemy player on maps with water.

- New Thureos shield patterns by Enrique for a NEW unit: Mercenary
Thureos Spearman.

- TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor"
tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp
and Siege Walls. A new "Battlefield Medics" tech for the temple that
unlocks (slow) health regeneration for units. The portrait for this tech
is placeholder and needs replaced ASAP.

- Cavalry now have oval selection rings. Eventually I will implement a
selection ring system where the citizen-soldiers and support units have
round rings, while champions have arrows, and heroes have stars. This
helps visually differentiate the roles of these 3 classes of units. Not
yet implemented.

- Vision radius for infantry slightly reduced.

- Fixed sounds for Persian Wonder.

- Fixed footprint sizes for a few buildings and Ptolemaic walls.

- Ptolemies now have the "Military Settlement" system in place. But this
system might go to the Seleucids instead later for historical reasons.

- Cost of fields reduced. Gathering rates for grain reduced.

- Fixed some selection group names for some templates. (Double clicking
didn't select them all as it should have).

- Fixed/Changed/Added some unit and building names, specifically for the
Ptolemies, but for some others as well.

- Some new temp portraits for Ptolemaic units. Ongoing task.

Lastly, I hope these changes don't break anything. They are heavily
tested on my end, but I can't promise I caught all bugs.

This was SVN commit r14388.
2013-12-25 15:49:49 +00:00
40d407e8c6 use ptol fortress in random maps with the wall builder
This was SVN commit r14385.
2013-12-18 18:32:25 +00:00
7f5c2c4b83 enlarge the units demo map, so all units can be checked out again
This was SVN commit r14383.
2013-12-18 15:46:09 +00:00
eb7215ecaf This was SVN commit r14381. 2013-12-18 14:14:37 +00:00
3d9fe04ab5 Added Egyptian names for Ptolemaic buildings.
Deleted a bunch of maps. Added Lorraine Plain skirmish map.

This was SVN commit r14380.
2013-12-18 13:54:30 +00:00
1b17ac50cc remove the aura visualisation from the actors, as it causes selection problems
This was SVN commit r14379.
2013-12-18 10:43:32 +00:00
63f2f85b01 make sure the non-garrisoned variant of the persian models is always picked while constructing
This was SVN commit r14378.
2013-12-18 10:28:32 +00:00
6bc5e3f3a5 Ptolemies corral draft commit
This was SVN commit r14377.
2013-12-18 05:29:54 +00:00
0b80cbe3ec Hide the password field by default on the lobby login box if there is a remembered password. Since we only store hashed passwords, this avoids potential confusing from seeing a password much longer than the user’s in the field.
This was SVN commit r14376.
2013-12-18 00:56:59 +00:00
3c248e7501 Change the "Away" color in the lobby to be much easier to read on the dark background.
This was SVN commit r14375.
2013-12-17 23:58:53 +00:00
c8fb750e43 Balance fix for CCs. Decrease build time from 600 to 500 and increase foundation armor from 3h/10p/3c to 5h/15p/3c.
This was SVN commit r14374.
2013-12-17 21:20:31 +00:00
60bbb50625 Ptolemaic dock draft commit
This was SVN commit r14369.
2013-12-17 03:17:35 +00:00
fa03aadaa5 Updated fixed unit icons
This was SVN commit r14368.
2013-12-16 04:09:35 +00:00
8c5f583845 Ptolemaic blacksmith draft commit
This was SVN commit r14367.
2013-12-16 02:05:43 +00:00
678d338670 Change bot name.
This was SVN commit r14366.
2013-12-15 21:02:58 +00:00
79252043ae fix the fish gatherer from b91ec9b449
This was SVN commit r14362.
2013-12-15 17:32:20 +00:00
b91ec9b449 Added new Ptolemies track to the Ptolemies civ json.
Removed fishing from land units. However, they still try to go fish
after building a dock. Looks like it needs a deeper fix.

Portrait for Ptol camel archer.

This was SVN commit r14361.
2013-12-15 15:33:35 +00:00
OmriLahav
542861ba36 This was SVN commit r14359. 2013-12-15 14:14:22 +00:00
bcba922893 fix switching between column and other formations
This was SVN commit r14358.
2013-12-15 09:51:13 +00:00
c2c2177be4 forgot the death particles
This was SVN commit r14353.
2013-12-15 01:10:39 +00:00
b1a73d3c0e Ptolemaic market draft commit
This was SVN commit r14351.
2013-12-14 22:14:24 +00:00
63622a85d7 Fixed missing elephants in some maps, thanks mimo for catching it.
This was SVN commit r14345.
2013-12-13 19:10:04 +00:00
44587963e6 Reduced armor for palisade fort.
Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.

This was SVN commit r14344.
2013-12-13 16:26:26 +00:00
685d37ddfa New Roman emblem.
This was SVN commit r14342.
2013-12-13 14:18:46 +00:00