Commit Graph

3586 Commits

Author SHA1 Message Date
9124f7266c Tidied up some include paths
This was SVN commit r3929.
2006-06-02 01:01:39 +00:00
0f7dd7d2b4 new PCH dirs for each static library project
This was SVN commit r3927.
2006-06-01 23:38:42 +00:00
81df8e5473 Moved default horizon height down to -150.
This was SVN commit r3925.
2006-06-01 17:05:42 +00:00
bde2a0b0c7 # Fixed a pathfinder bug.
The pathfinder was pushing locations with negative coordinates (or
coordinates larger than the map size) onto the queue, which led to
memory corruption in CAStarEngine's node array and later a crash in its
destructor.

This was SVN commit r3923.
2006-06-01 06:04:32 +00:00
bca1f982eb This was SVN commit r3921. 2006-06-01 03:26:51 +00:00
ccb468e337 Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
This was SVN commit r3920.
2006-05-31 22:39:29 +00:00
aa9a1c4f29 Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions.
Also increased water repeat period slightly, to 17.

This was SVN commit r3919.
2006-05-31 22:37:23 +00:00
99e0dbddca Added unique names for variants (in one actor)
This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
a9dfb016ca # Fixed self-shadowing in Atlas
(The ShadowMap object was being destroyed/recreated, and thus forgot
that it had been told to use depth textures)

This was SVN commit r3916.
2006-05-31 16:42:50 +00:00
Aeros
5eef6f4951 #Winter skin for Celt Structures
This was SVN commit r3915.
2006-05-31 07:41:31 +00:00
d605cb39ec # Atlas editor: Control over 'random' actor variations.
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.

This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
e0dfbe719d # add boatload of self-tests
(these are the old self-tests ripped out as well as new ones)
note: have not run yet; several would surely fail if they run (can't
anyway until cxxtest is installed)

This was SVN commit r3912.
2006-05-31 04:17:45 +00:00
1ead202b24 # add CppDoc comments; prepare for automated testing
ia32: prepend CPUCap enum names and rdtsc with ia32 to avoid conflicts.
move all self tests into separate headers as required for Cxxtest.
adts: remove some dead code.

add CppDoc comments to debug, lib (with heavy cleanup), tex, tex_codec,
snd_mgr
slight improvements to path

tex: refactor; split out tex_decode and encode to allow self-test

This was SVN commit r3911.
2006-05-31 04:01:59 +00:00
835bfbc74f This was SVN commit r3910. 2006-05-29 08:36:42 +00:00
bc368485da This was SVN commit r3909. 2006-05-29 08:34:46 +00:00
76a2116da5 fixed horse actor color randomization
This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
03a08e00a5 # Fixed infinite loop.
Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.

This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
1a8cb85e08 Some water-related bug fixes:
- Underwater tiles will be tested against the frustum with a bounding
box including the water surface, so the water gets drawn even if the
terrain is off-screen.
- Transparent objects (e.g. trees) should now interact with water
properly. I did this by rendering them twice, first before the water, so
it overlaps the underwater pieces, then after, so the above-water pieces
overlap the water (the water now writes Z as well as colour to allow
this). Before, only the first pass was done, so the tops of trees were
covered by water. There might be more efficient ways of doing this - the
best could be for the transparent objects to be drawn with a shader that
always either discards a pixel or writes alpha of 1.0 instead of using
2-pass depth write then colour write.

This was SVN commit r3904.
2006-05-29 00:49:09 +00:00
7ac2fc94a9 Updates to the water shaders and a fix to stamina bar display on ships.
This was SVN commit r3903.
2006-05-28 22:00:01 +00:00
67ede785d5 Updates to water and a fix for a rendering bug with bar textures
This was SVN commit r3902.
2006-05-28 21:58:56 +00:00
b6055f891b This was SVN commit r3901. 2006-05-28 10:34:50 +00:00
f8de293512 Water manager will now load uncompressed TGA's rather than DDS'es.
This was SVN commit r3900.
2006-05-28 09:55:44 +00:00
36533151d6 Small water tweaks, and TGA (lossless) versions of the water textures.
This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
106f59c5c7 # Added fancy water.
This was SVN commit r3897.
2006-05-28 02:13:32 +00:00
27c38e2fc8 Full fancy water shaders.
This was SVN commit r3896.
2006-05-28 02:10:23 +00:00
0b4ab29dc2 This was SVN commit r3895. 2006-05-26 21:40:30 +00:00
f0615df318 # Initial work on fancy water.
Also, horizon height (skybox vertical offset) can now be set from the
console with renderer.horizonHeight.

This was SVN commit r3893.
2006-05-25 05:46:17 +00:00
965b4c9f92 Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
This was SVN commit r3892.
2006-05-25 05:43:32 +00:00
e02d42b746 # Loading screen now uses dynamic textures for random backgrounds.
Thanks, Philip. (y)

This was SVN commit r3891.
2006-05-25 03:05:06 +00:00
9ecd5e8a25 # Horses now walk as well as galloping
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions

This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
a3b9d7d946 Fixed path of terrains.xml - was ".../types/grass//terrains.xml", which caused it to not be found, which caused terrain textures without their own .xml to be ignored.
Removed GetRandomTexture, since it's never used.

This was SVN commit r3888.
2006-05-21 23:22:55 +00:00
e2ce59292d # bugfix in archive generator: avoid assert triggered for uncachable files
problem was FILE_CACHED_AT_HIGHER_LEVEL flag preventing a buffer from
being added to cache, which was causing trace_entry_causes_io to leak a
buffer it allocated. documented the entire problem thoroughly.

wdbg_sym: no longer complain if stack trace generation just ended up
returning a warning

This was SVN commit r3886.
2006-05-21 01:16:38 +00:00
6cf040b325 Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
4978c2f4d3 # Created some animated water normalmaps.
Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.

This was SVN commit r3884.
2006-05-19 18:54:13 +00:00
0444cee877 This was SVN commit r3883. 2006-05-18 07:16:15 +00:00
56b592e1b4 This was SVN commit r3882. 2006-05-18 07:15:45 +00:00
ff95075dd2 #Committed a super-secret new map to create uber-cool screenshots.
This was SVN commit r3881.
2006-05-18 06:49:48 +00:00
e557d99eb3 One test with larger (512x512) dxt1 texture
This was SVN commit r3880.
2006-05-18 06:47:45 +00:00
Dnas
376e6815a0 # Updated Spartan helmet textures
This was SVN commit r3878.
2006-05-18 00:00:03 +00:00
2610dbdec6 undo inadvertent commit of timing scaffolding
This was SVN commit r3877.
2006-05-17 16:51:12 +00:00
2db8963039 # big VFS update: laid groundwork for running as non-admin; move XMB files into separate directory tree
^ actually that was last revision, but forgot this there :P

housekeeping/cleanup of smaller issues I noticed while working:
lib: add NO_COPY_CTOR macro
lib_errors: fix descriptions, rename
INFO_ALREADY_PRESENT->INFO_ALREADY_EXISTS

* refactor "is valid VFS dir" to VFS_PATH_IS_DIR macro
* remove some scaffolding
* update docs
* scour all VFS APIs, make sure they receive valid VFS dir paths

second try for Trac notification:
closes #79
closes #80

This was SVN commit r3876.
2006-05-17 16:47:49 +00:00
e6be7e36d2 FILE_WRITE_TO_MOD is now FILE_WRITE_TO_TARGET
ERR_(FILE|PATH)_NOT_FOUND -> ERR_TNODE_NOT_FOUND, ERR_NOT_(FILE|DIR) ->
ERR_TNODE_WRONG TYPE
path_util:
- path_append: bugfix (no more extraneous /); add support for appending
slash
- path_replace: bugfix (no more warnings for expected error)
- add path_last_component, path_foreach_component
- move some defs to the header that belong there from vfs.h/path.h

file: add dir_create; move PosixFile definition here and provide
accessor for fileio
vfs: no longer automatically append slash; instead, make sure caller
does
vfs_mount:
- mount_realpath: bugfix (strip trailing /), interface improvement
- document write_target; clarify MULTIPLE_MOUNTINGS; add support for
creating real dirs
vfs_tree:
- refactor TDir::add into find, add, find_and_add
- fix TDir and TNode for dir-ends-with-slash requirement
- split up lookup into lookup_cb and path_foreach_component
- add support for inserting dirs with given mount point: tree_add_path
(needed when mounting)

wposix: get rid of weird PATH_MAX = 260 (Win32 weirdness)


TextureManager: remove no longer needed SupportedTextureFormats
GameSetup, Xeromyces: setup XMB location to data/cache/mods/official/xmb
Util: HardcodedErrorString now uses error_description_r
VFSUtil, i18n: fixes for dir slash issue

Closes #79, #80

This was SVN commit r3874.
2006-05-17 14:48:18 +00:00
58bed083ba Sky texture format changes, and deletion of the bottom side which is now unneeded
This was SVN commit r3873.
2006-05-17 09:52:57 +00:00
da3834abd2 Corrected spelling of twilight.
This was SVN commit r3872.
2006-05-17 04:01:38 +00:00
18eb72a25a Added Perlin noise class, which will be useful for water.
This was SVN commit r3871.
2006-05-17 03:53:54 +00:00
4879b98fc7 # Sky set can now be changed through the console.
This was SVN commit r3869.
2006-05-17 02:24:17 +00:00
3cb34fb311 Removed the "day1" skyset since it was the same as Jason's "default".
This was SVN commit r3868.
2006-05-17 02:22:54 +00:00
8b5834aba7 # 10 new skyboxes
This was SVN commit r3867.
2006-05-16 09:02:25 +00:00
6bf7f2c4eb Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
This was SVN commit r3866.
2006-05-16 04:43:11 +00:00
275a73851c # Added sky box as well as repair, heal and trample actions.
Closes #31, #32, #37. Refs  #46.

This was SVN commit r3865.
2006-05-16 04:41:37 +00:00