3d9c6f19ab
Added seleucid champion elephant mesh and texture.
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This was SVN commit r19001.
2016-11-26 12:48:57 +00:00
86a79e14da
Load- and save dialog cleanup.
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Disable savegame selection list when there is no selectable item besides
the "No saved games found" item.
This was SVN commit r18999.
2016-11-25 03:36:10 +00:00
e3b30aa2ac
Load and save dialog cleanup.
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Unfiy delete and load button disabling (to remove a duplicate line and
support a hypothetical reload button).
Remove an unneeded selectionChanged call (which is automatically done
when changing the selection index).
This was SVN commit r18998.
2016-11-25 03:35:08 +00:00
86ea5a5122
Save and load dialog bugfix. Reported by frapstar, refs #4361 .
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Change a wrong check in the save and load screen that didn't handle the
"No saved games found" case.
This was SVN commit r18997.
2016-11-25 03:32:33 +00:00
f15e900086
Implement noconfirmation hotkey for deleting savegames in the save dialog. Refs #3962 .
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Remove the deleteGame duplicate.
This was SVN commit r18996.
2016-11-25 03:30:16 +00:00
30598bd451
Remove an unused function that is redundant with GetGameType from the EndGameManager.
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This was SVN commit r18995.
2016-11-24 19:37:38 +00:00
417c84870c
Actually remove trailing tabs from source/.
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This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
6149dd3841
Actually remove trailing whitespace for non-header files as well.
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This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
944ba16eb4
End source files with a newline.
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This was SVN commit r18988.
2016-11-23 11:27:54 +00:00
b4b4404c64
petra: a few adjustement when switching from town to city phase
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This was SVN commit r18986.
2016-11-22 19:16:23 +00:00
af85c1bfdc
change the diminishingReturns (used for farms) to make it more intuitive and mod-friendly, reviewed by fatherbushido, fixes #4356
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This was SVN commit r18985.
2016-11-22 18:34:37 +00:00
0b03713b3b
Unify duplicate patrol target types hardcodings. Reviewed by fatherbushido long ago, refs #4253 .
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This was SVN commit r18983.
2016-11-22 12:46:46 +00:00
c390dee14c
Hide the resources of defeated allies in the top panel tooltips, refs #3841 .
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This was SVN commit r18982.
2016-11-22 12:36:13 +00:00
fd5ba1e882
Timer component cleanup. Patch by Stan, fixes #4158 .
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Use objects instead of arrays to achieve more readable code.
Use two for-of loops, a continue instead of an if-else pattern and
remove an unneeded variable dt.
This was SVN commit r18981.
2016-11-22 12:28:22 +00:00
f391f113f9
Fix wall-placement cost tooltip, refs #3934 .
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This was SVN commit r18980.
2016-11-22 11:55:28 +00:00
a8b9416725
Colorize selected units in observermode, reviewed by elexis, fixes #4167
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This was SVN commit r18979.
2016-11-21 21:35:26 +00:00
91c7805dec
move the diminishing returns computation from the ResourceGatherer to the ResourceSupply component, reviewed by fatherbushido, refs #4356
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This was SVN commit r18978.
2016-11-21 18:29:40 +00:00
1b20ac7671
Remove silencing of resource-not-found errors (that were introduced with an enabled property in the JSON resource files that got removed later). Refs #3934 .
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This was SVN commit r18977.
2016-11-21 17:32:17 +00:00
552f7043b0
Disable all unusable structures on survival of the fittest, refs #3102 .
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Prohibit gathering of wood by removing storehouses and the worker
elephant.
Keep the roman army camp allowed for now because it isn't a dropsite.
Always spawn at least one attacker in the first wave.
This was SVN commit r18976.
2016-11-21 17:28:21 +00:00
7cb3fe8eff
hidden texture loader actor in the carthaginian CC to prevent loading on damage
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This was SVN commit r18972.
2016-11-20 22:02:18 +00:00
0fa69f9983
Seleucid main menu background
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This was SVN commit r18968.
2016-11-20 20:02:41 +00:00
78e31116f7
Carthage themed background variant commit
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This was SVN commit r18967.
2016-11-20 01:19:43 +00:00
3653925a00
Gatherrate tooltip rework.
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Display the gatherrate tooltip in the selection details.
Remove structure tree specific gatherrate parsing code.
Receive the data directly from Templates.js and GUIInterface.js like the
other tooltips do.
Add TODO about the tooltip lying (averaging over the subtypes).
This was SVN commit r18966.
2016-11-19 14:34:02 +00:00
f66a202cb0
Remove unused milk food subtype.
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This was SVN commit r18965.
2016-11-19 14:30:32 +00:00
52f311da2b
Merge resource agnostic branch by s0600204, fixes #3934 .
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Remove all occurances of hardcoded resources in the simulation, GUI and
AI code by
specifying resources as JSON files in a new simulation subdirectory and
accessing them through a globally defined prototype.
This was SVN commit r18964.
2016-11-19 14:29:45 +00:00
79f3cae70d
Add missing Mercenary visible classes to thracian mercenaries templates.
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This was SVN commit r18962.
2016-11-19 08:25:56 +00:00
85e68d4c0e
Remove useless Rollover element from Identity schema. Fix a related unit template.
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This was SVN commit r18961.
2016-11-18 20:05:38 +00:00
b83d5eb63c
Fix a test failure on SM45. Patch by leper, fixes #4353 .
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This was SVN commit r18959.
2016-11-18 09:43:54 +00:00
527a7bc9b6
Clean some templates with useless Identity entries.
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This was SVN commit r18956.
2016-11-17 09:23:58 +00:00
6efd5ea505
petra: some more adjustements for lastManStanding games
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This was SVN commit r18955.
2016-11-16 19:35:12 +00:00
65fae7f965
Rename clStone to clRock, to be consistent with all other maps. Reviewed by FeXoR on 2016-10-29.
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This was SVN commit r18954.
2016-11-16 14:05:54 +00:00
d999fc4be5
Prevent collisions of straggler trees with mines. Reviewed by FeXoR on 2016-10-29.
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This was SVN commit r18953.
2016-11-16 13:57:04 +00:00
827ee03cc0
Random map fortress generation code cleanup.
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Create target objects in a single statement where possible, to highlight
the absence of self-reference.
Separate arrays of hardcoded templates from the logic.
Use loops to remove duplicate statements.
Add scopes to the new code to show and enforce that some variables are
indeed local.
This was SVN commit r18952.
2016-11-16 13:40:40 +00:00
5f97892814
Don't overwrite skipFirstWall of placePolygonalWall with true if false were given.
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This was SVN commit r18951.
2016-11-16 12:48:24 +00:00
8efe5baf64
Further increase metal cost and train time of Spartan Skiritai swordsmen ( 0b2f0ea042
), in agreement with borg, Vercingetorix and Hannibal Barca.
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This was SVN commit r18950.
2016-11-16 10:31:30 +00:00
d623a73f9f
Remove structure tree helper function that was never used since 932dbc7221
.
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This was SVN commit r18949.
2016-11-16 10:07:08 +00:00
95fa246b82
Aura icon for farm penalty around CC
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This was SVN commit r18948.
2016-11-15 23:18:36 +00:00
64878bb416
Order the lobby gamelist by the number of playerslots instead of the ratio of online and total players. Reviewed by scythetwirler.
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This was SVN commit r18947.
2016-11-15 21:59:16 +00:00
8243803f14
AI: clean some deprecated functions following f352e2c725
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This was SVN commit r18946.
2016-11-15 19:50:36 +00:00
f352e2c725
AI diplomacy support for lastManStanding, patch by Sandarac, tests reviewed by elexis, fixes #4143
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This was SVN commit r18945.
2016-11-15 18:48:20 +00:00
a96335fad1
Regression tests for all aura types. Patch by fatherbushido, fixes #4124 .
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This was SVN commit r18944.
2016-11-15 16:30:10 +00:00
d6fa0c4255
Partial EndGameManager test by Sandarac, refs #4143 .
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This was SVN commit r18943.
2016-11-15 15:10:14 +00:00
aa26863d5c
Fix an OOS on rejoin caused by ParamNode.cpp using an invalid node cache. Patch by leper, fixes #4316 .
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Reuse the temple of vesta inheritance from 06bf79b7e8
which was affected
by this bug.
This was SVN commit r18942.
2016-11-15 14:01:15 +00:00
3008533c8e
Add a template manager test that reveals an inheritance error in ParamNode.cpp which can trigger an OOS on rejoin. Patch by leper, refs #4316 .
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This was SVN commit r18941.
2016-11-15 13:51:29 +00:00
2bf1dbfd13
An awesome Rejoin-test tool by wraitii and Itms, fixes #4242 , refs #3460 .
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Contrary to the serializationtest, initializes the secondary simstate
only once
before progressively applying updates.
Thus reproducing actual multiplayer rejoining, enabling developers to
analyze OOS reports solely from the replay file of the rejoined and a
non-rejoined client.
This was SVN commit r18940.
2016-11-15 13:26:58 +00:00
9a4fcd55a8
Very large art commit, hopefully I don't break anything
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foundations and construction sites, not-yet-implemented animations,
briton walls, fortress, and textures
Carthaginian buildings, destruction variants
This was SVN commit r18939.
2016-11-15 00:09:04 +00:00
cc4d68c68d
micro optimisation of water shader
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This was SVN commit r18938.
2016-11-14 23:41:48 +00:00
a89f521e08
GUI cleanup.
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Remove sprintf from untranslated error messages, unneeded braces and
comments, add missing quotes.
This was SVN commit r18934.
2016-11-14 13:43:27 +00:00
34ce0f865d
Reset the cursor when opening new GUI pages. Patch by danger89, refs #539 .
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Remove duplicate cursor image and duplicate hardcoded default paths.
This was SVN commit r18933.
2016-11-14 13:23:07 +00:00
ceecd948e2
Move that string to another transifex resource while not in string freeze, 58a8380dd9
, f37faa57e3
.
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This was SVN commit r18931.
2016-11-14 09:22:38 +00:00