Commit Graph

83 Commits

Author SHA1 Message Date
6c7dfedcbf Repaint ScEd at 2 fps when non-minimised but behind other windows
This was SVN commit r2339.
2005-05-23 03:11:04 +00:00
56343ae9c8 Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan.
This was SVN commit r2338.
2005-05-23 02:52:37 +00:00
aa027d20ec Fixed ScEd again - renamed the network system's CCommand to CNetCommand, since ScEd used that name first :-P
This was SVN commit r2337.
2005-05-23 02:39:07 +00:00
4d8c1014fb Fixed ScEd
This was SVN commit r2336.
2005-05-23 01:55:30 +00:00
409675eb44 Added icons
This was SVN commit r2326.
2005-05-20 03:28:37 +00:00
16853b79a9 Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list.
Colour Tester: supports drag-and-drop of image files onto program
window.

This was SVN commit r2324.
2005-05-19 05:06:28 +00:00
7f3a74f077 Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later.
This was SVN commit r2323.
2005-05-19 02:46:42 +00:00
600a55b7d7 Boost Random
This was SVN commit r2315.
2005-05-16 15:19:46 +00:00
e41ddc4e77 Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS.
This was SVN commit r2313.
2005-05-16 07:30:39 +00:00
08ada296f8 Replaced tabs with 4 spaces each to be consisent.
This was SVN commit r2301.
2005-05-13 00:54:10 +00:00
b772559fbe Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
c8dc599ab8 Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type
rmgen script.js ../../binaries/data/mods/official/maps/scenarios/map

This was SVN commit r2297.
2005-05-12 21:17:32 +00:00
2063404672 Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.Made rmgen use js32d.lib instead of js32.lib.
This was SVN commit r2296.
2005-05-12 21:02:55 +00:00
bad202f4d0 Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.
This was SVN commit r2295.
2005-05-12 20:59:22 +00:00
304037164b Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator.
This was SVN commit r2293.
2005-05-12 05:16:59 +00:00
a75bf7fb1e Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases.
This was SVN commit r2291.
2005-05-12 03:55:39 +00:00
73ecee0c60 Fixed colour calculation. Stopped displaying .svn directories.
This was SVN commit r2199.
2005-04-29 21:19:47 +00:00
6dc15e1d06 Customisable colour settings.
This was SVN commit r2198.
2005-04-29 20:36:30 +00:00
c002228314 Initial code for the Colour Tester tool.
This was SVN commit r2196.
2005-04-29 18:46:48 +00:00
0fc17f7305 Uninteresting things that I've had hanging around for a while.
This was SVN commit r2190.
2005-04-28 20:50:19 +00:00
780b6e266b Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
58f0ce296e Wondering whether automated builds work again...
This was SVN commit r2154.
2005-04-20 19:54:29 +00:00
b3cd340eec Updated binaries, and ScEd.
This was SVN commit r2129.
2005-04-13 05:08:45 +00:00
6a0b5fa0ab ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
Fixed random actor props.

This was SVN commit r2109.
2005-04-03 05:02:00 +00:00
31fb8c37c4 Entity XML inheritance graph generator. (Basically just Graphviz.)
This was SVN commit r2091.
2005-03-30 18:03:47 +00:00
8b12c84df7 ScEd: allowed creation of non-entity objects, pending total entitisation
This was SVN commit r2085.
2005-03-30 05:43:22 +00:00
b07d9954e0 Actor Editor: Copy-and-paste. Folder memory. Entity creation. Fixed importing.
This was SVN commit r2084.
2005-03-30 10:37:44 +00:00
22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
e2c61d1519 Actor Editor: Changed serialisation system for import/export/undo/redo, so that file-opening can be undone/redone correctly.
This was SVN commit r2071.
2005-03-27 23:53:41 +00:00
71705b5aa4 Actor Editor: Most-recently-used files list. 'New' menu item. Shuffled some header inclusions around.
This was SVN commit r2069.
2005-03-27 18:07:01 +00:00
2fb2f80aa0 Actor Editor: Open / save / save as. Confirmation on exit. Allow launch from command line / Explorer.
This was SVN commit r2053.
2005-03-30 10:35:43 +00:00
c11465cfbf Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
c2b7df72ce Updated ScEd binary. Fixed problem with loading maps.
This was SVN commit r2046.
2005-03-24 20:57:42 +00:00
af7fa2fc6c Actor Editor: File-selection dialogs in appropriate places. (They're not very nice, but they work most of the time)
This was SVN commit r2045.
2005-03-24 19:01:06 +00:00
6dbe768dd9 Actor Editor: Combo-box lists, loaded from XML. Allowed right click to edit cells.
This was SVN commit r2044.
2005-03-24 12:53:48 +00:00
5078dc1f67 Actor Editor: Allowed undo of import, though not quite correctly. Tidied up other undo-related code a little.
This was SVN commit r2042.
2005-03-23 21:14:03 +00:00
020645d583 Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
This was SVN commit r2039.
2005-03-22 23:31:30 +00:00
5460b8982e Various small fixes and minimal improvements
This was SVN commit r2035.
2005-03-22 13:54:37 +00:00
06d6cd17f5 Actor Editor: pretty colours
This was SVN commit r2026.
2005-03-20 00:46:39 +00:00
d0146135c4 Initial Actor Editor code
This was SVN commit r2025.
2005-03-19 22:29:32 +00:00
c2d8daa135 Updated archive builder a little bit more
This was SVN commit r2002.
2005-03-17 19:17:41 +00:00
1e52b32f6b Updated archive builder, to avoid compressing things which probably don't benefit from it
This was SVN commit r2001.
2005-03-17 17:52:53 +00:00
c2450ac266 Negligibly improved PMDExp's chances of compiling
This was SVN commit r1979.
2005-03-09 18:13:35 +00:00
75ee00792a Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
This was SVN commit r1922.
2005-02-11 15:03:10 +00:00
03a6b6e804 Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
880634b598 Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
f093b53459 Fixed problems in texture converter's DDS output, and in the game's DDS input.
This was SVN commit r1862.
2005-01-29 17:18:14 +00:00
10e1ce7511 Texture converter executable (plus some others to launch it with specific settings)
This was SVN commit r1854.
2005-01-28 22:16:50 +00:00
60dbb779eb Texture converter source, plus modified DevIL.
This was SVN commit r1851.
2005-01-28 19:05:33 +00:00
a410c2852c Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
This was SVN commit r1740.
2005-01-18 12:45:56 +00:00