/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "GUIMatrix.h" #include "maths/Matrix3D.h" extern int g_xres, g_yres; extern float g_GuiScale; CMatrix3D GetDefaultGuiMatrix() { float xres = g_xres / g_GuiScale; float yres = g_yres / g_GuiScale; CMatrix3D m; m.SetIdentity(); m.Scale(1.0f, -1.f, 1.0f); m.Translate(0.0f, yres, -1000.0f); CMatrix3D proj; proj.SetOrtho(0.f, xres, 0.f, yres, -1.f, 1000.f); m = proj * m; return m; }