/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_GameView.h" #include "graphics/GameView.h" #include "ps/Game.h" #include "ps/CLogger.h" #include "scriptinterface/ScriptInterface.h" #define IMPLEMENT_BOOLEAN_SCRIPT_SETTING(NAME) \ bool JSI_GameView::Get##NAME##Enabled(void* UNUSED(cbdata)) \ { \ if (!g_Game || !g_Game->GetView()) \ { \ LOGERROR(L"Trying to get a setting from GameView when it's not initialized!"); \ return false; \ } \ return g_Game->GetView()->Get##NAME##Enabled(); \ } \ \ void JSI_GameView::Set##NAME##Enabled(void* UNUSED(cbdata), bool Enabled) \ { \ if (!g_Game || !g_Game->GetView()) \ { \ LOGERROR(L"Trying to set a setting of GameView when it's not initialized!"); \ return; \ } \ g_Game->GetView()->Set##NAME##Enabled(Enabled); \ } IMPLEMENT_BOOLEAN_SCRIPT_SETTING(Culling); IMPLEMENT_BOOLEAN_SCRIPT_SETTING(LockCullCamera); IMPLEMENT_BOOLEAN_SCRIPT_SETTING(ConstrainCamera); #undef IMPLEMENT_BOOLEAN_SCRIPT_SETTING #define REGISTER_BOOLEAN_SCRIPT_SETTING(NAME) \ scriptInterface.RegisterFunction("GameView_Get" #NAME "Enabled"); \ scriptInterface.RegisterFunction("GameView_Set" #NAME "Enabled"); void JSI_GameView::RegisterScriptFunctions(ScriptInterface& scriptInterface) { REGISTER_BOOLEAN_SCRIPT_SETTING(Culling); REGISTER_BOOLEAN_SCRIPT_SETTING(LockCullCamera); REGISTER_BOOLEAN_SCRIPT_SETTING(ConstrainCamera); } #undef REGISTER_BOOLEAN_SCRIPT_SETTING