#include "precompiled.h" #include "Game.h" CGame *g_Game=NULL; PSRETURN CGame::Initialize(CGameAttributes *pAttribs) { try { m_World.Initialize(pAttribs); m_Simulation.Initialize(pAttribs); m_GameView.Initialize(pAttribs); } catch (PSERROR_Game e) { return e.code; } return 0; } void CGame::Update(double deltaTime) { m_Simulation.Update(deltaTime); // TODO Detect game over and bring up the summary screen or something }