#include "res/res.h" #include "UnitManager.h" #include CUnitManager g_UnitMan; void CUnitManager::AddUnit(CUnit* unit) { m_Units.push_back(unit); } void CUnitManager::RemoveUnit(CUnit* unit) { // find entry in list typedef std::vector::iterator Iter; Iter i=std::find(m_Units.begin(),m_Units.end(),unit); if (i!=m_Units.end()) { m_Units.erase(i); } } void CUnitManager::DeleteAll() { for (uint i=0;i