/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* CImage */ #include "precompiled.h" #include "GUI.h" #include "CImage.h" #include "lib/ogl.h" //------------------------------------------------------------------- // Constructor / Destructor //------------------------------------------------------------------- CImage::CImage() { AddSetting(GUIST_CGUISpriteInstance, "sprite"); AddSetting(GUIST_int, "cell_id"); AddSetting(GUIST_CStrW, "tooltip"); AddSetting(GUIST_CStr, "tooltip_style"); } CImage::~CImage() { } void CImage::Draw() { if (GetGUI()) { float bz = GetBufferedZ(); CGUISpriteInstance *sprite; int cell_id; GUI::GetSettingPointer(this, "sprite", sprite); GUI::GetSetting(this, "cell_id", cell_id); GetGUI()->DrawSprite(*sprite, cell_id, bz, m_CachedActualSize); } }