#include "precompiled.h" #include "Font.h" #include "ps/ConfigDB.h" #include "lib/res/unifont.h" #include "ps/CLogger.h" #define LOG_CATEGORY "graphics" #include #include const char* DefaultFont = "verdana16"; CFont::CFont(const char* name) { // TODO perhaps: cache the resultant filename (or Handle) for each // font name; but it's nice to allow run-time alteration of the fonts std::string fontFilename; CStr fontName = "font."; fontName += name; // See if the config value can be loaded CConfigValue* fontFilenameVar = g_ConfigDB.GetValue(CFG_USER, fontName); if (fontFilenameVar && fontFilenameVar->GetString(fontFilename)) { h = unifont_load(fontFilename.c_str()); } else { // Not found in the config file -- try it as a simple filename h = unifont_load(name); // Found it if (h > 0) return; // Not found as a font -- give up and use the default. LOG_ONCE(ERROR, LOG_CATEGORY, "Failed to find font '%s'", name); h = unifont_load(DefaultFont); // Assume this worked } } CFont::~CFont() { unifont_unload(h); } void CFont::Bind() { unifont_bind(h); } int CFont::GetLineSpacing() { return unifont_linespacing(h); } int CFont::GetHeight() { return unifont_height(h); } int CFont::GetCharacterWidth(const wchar_t& c) { return unifont_character_width(h, c); } void CFont::CalculateStringSize(const CStrW& string, int& width, int& height) { unifont_stringsize(h, (const wchar_t*)string, width, height); }