#include "precompiled.h" #include "PathfindEngine.h" #include "PathfindSparse.h" #include "ConfigDB.h" CPathfindEngine::CPathfindEngine() { CConfigValue* sparseDepth = g_ConfigDB.GetValue( CFG_SYSTEM, "pathfind.sparse.recursiondepth" ); if( sparseDepth ) sparseDepth->GetInt( SPF_RECURSION_DEPTH ); } void CPathfindEngine::requestPath( HEntity entity, const CVector2D& destination ) { pathSparse( entity, destination ); }