/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICOMPONENT #define INCLUDED_ICOMPONENT #include "Components.h" #include "Message.h" #include "Entity.h" #include "scriptinterface/ScriptTypes.h" class CParamNode; class CSimContext; class CMessage; class ISerializer; class IDeserializer; class IComponent { public: virtual ~IComponent(); static std::string GetSchema(); virtual void Init(const CParamNode& paramNode) = 0; virtual void Deinit() = 0; virtual void HandleMessage(const CMessage& msg, bool global); entity_id_t GetEntityId() const { return m_EntityId; } void SetEntityId(entity_id_t ent) { m_EntityId = ent; } const CSimContext& GetSimContext() const { return *m_SimContext; } void SetSimContext(const CSimContext& context) { m_SimContext = &context; } static u8 GetSerializationVersion() { return 0; } virtual void Serialize(ISerializer& serialize) = 0; virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize) = 0; virtual JSClass* GetJSClass() const; virtual jsval GetJSInstance() const; private: entity_id_t m_EntityId; const CSimContext* m_SimContext; }; #endif // INCLUDED_ICOMPONENT