/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* ScriptObject provides an interface to the JavaScript engine. ScriptValues are used to generate jsvals from 'constants' (strings, ints) and 'variables' (dependent on the type passed with "translate(...) <<"). */ #ifndef INCLUDED_I18N_SCRIPTINTERFACE #define INCLUDED_I18N_SCRIPTINTERFACE #include "Common.h" #include "BufferVariable.h" #include ERROR_SUBGROUP(I18n, Script); ERROR_TYPE(I18n_Script, SetupFailed); typedef _W64 long JSWord; typedef JSWord jsword; typedef jsword jsval; typedef unsigned short jschar; struct JSContext; struct JSObject; namespace I18n { class ScriptValue; class CLocale; class ScriptObject { public: ScriptObject(CLocale* locale, JSContext* cx, JSObject* scope); ~ScriptObject(); bool ExecuteCode(const jschar* data, size_t len, const char* filename); const StrImW CallFunction(const char* name, const std::vector& vars, const std::vector& params); JSContext* Context; JSObject* Object; }; // Virtual base class for script values class ScriptValue { public: virtual jsval GetJsval(const std::vector& vars) = 0; virtual ~ScriptValue() {}; protected: JSContext* Context; }; // Particular types of script value: class ScriptValueString : public ScriptValue { public: ScriptValueString(ScriptObject& script, const wchar_t* s); ~ScriptValueString(); jsval GetJsval(const std::vector& vars); private: jsval Value; }; class ScriptValueInteger : public ScriptValue { public: ScriptValueInteger(ScriptObject& script, const int v); ~ScriptValueInteger(); jsval GetJsval(const std::vector& vars); private: jsval Value; }; class ScriptValueVariable : public ScriptValue { public: ScriptValueVariable(ScriptObject& script, const unsigned char id); ~ScriptValueVariable(); jsval GetJsval(const std::vector& vars); private: unsigned char ID; void* GCVal; // something that's being garbage-collected }; } #endif // INCLUDED_I18N_SCRIPTINTERFACE