/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCHECKBOX #define INCLUDED_CCHECKBOX #include "GUI.h" /** * CheckBox * * @see IGUIObject * @see IGUISettingsObject * @see IGUIButtonBehavior */ class CCheckBox : public IGUIButtonBehavior, public IGUITextOwner { GUI_OBJECT(CCheckBox) public: CCheckBox(); virtual ~CCheckBox(); /** * @see IGUIObject#ResetStates() */ virtual void ResetStates() { IGUIButtonBehavior::ResetStates(); } /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); /** * Draws the control */ virtual void Draw(); protected: /** * Sets up text, should be called every time changes has been * made that can change the visual. */ void SetupText(); }; #endif // INCLUDED_CCHECKBOX