#include "precompiled.h" #include "Network.h" CServerSocket::~CServerSocket() { } void CServerSocket::OnRead() { CSocketAddress remoteAddr; PS_RESULT res=PreAccept(remoteAddr); if (res==PS_OK) { OnAccept(remoteAddr); } // All errors are non-critical, so no need to do anything special besides // not calling OnAccept } void CServerSocket::OnWrite() {} void CServerSocket::OnClose(PS_RESULT errorCode) {}