/* Copyright (C) 2010 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * pseudorandom number generator */ #include "precompiled.h" #include "lib/rand.h" // avoids several common pitfalls; see discussion at // http://www.azillionmonkeys.com/qed/random.html // rand() is poorly implemented (e.g. in VC7) and only returns < 16 bits; // double that amount by concatenating 2 random numbers. // this is not to fix poor rand() randomness - the number returned will be // folded down to a much smaller interval anyway. instead, a larger XRAND_MAX // decreases the probability of having to repeat the loop. #if RAND_MAX < 65536 static const size_t XRAND_MAX = (RAND_MAX+1)*(RAND_MAX+1) - 1; static size_t xrand() { return rand()*(RAND_MAX+1) + rand(); } // rand() is already ok; no need to do anything. #else static const size_t XRAND_MAX = RAND_MAX; static size_t xrand() { return rand(); } #endif size_t rand(size_t min_inclusive, size_t max_exclusive) { const size_t range = (max_exclusive-min_inclusive); // huge interval or min >= max if(range == 0 || range > XRAND_MAX) { WARN_IF_ERR(ERR::INVALID_PARAM); return 0; } const size_t inv_range = XRAND_MAX / range; // generate random number in [0, range) // idea: avoid skewed distributions when doesn't evenly divide // XRAND_MAX by simply discarding values in the "remainder". // not expected to run often since XRAND_MAX is large. size_t x; do { x = xrand(); } while(x >= range * inv_range); x /= inv_range; x += min_inclusive; ENSURE(x < max_exclusive); return x; }