#if !defined(AFX_MAINFRAMEDLGBAR_H__B1EBAF6A_9AB1_4797_B859_3D47D8B011E0__INCLUDED_) #define AFX_MAINFRAMEDLGBAR_H__B1EBAF6A_9AB1_4797_B859_3D47D8B011E0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // MainFrameDlgBar.h : header file // ///////////////////////////////////////////////////////////////////////////// // CMainFrameDlgBar dialog class CMainFrameDlgBar : public CDialogBar { // Construction public: CMainFrameDlgBar(); // standard constructor BOOL Create(CWnd * pParentWnd, UINT nIDTemplate, UINT nStyle, UINT nID); BOOL Create(CWnd * pParentWnd, LPCTSTR lpszTemplateName, UINT nStyle, UINT nID); void OnUpdateCmdUI(CFrameWnd* pTarget, BOOL bDisableIfNoHndler); // Dialog Data //{{AFX_DATA(CMainFrameDlgBar) enum { IDD = IDR_MAINFRAME }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrameDlgBar) protected: //}}AFX_VIRTUAL // Implementation protected: BOOL OnInitDialog(); // Generated message map functions //{{AFX_MSG(CMainFrameDlgBar) afx_msg void OnButtonSelect(); afx_msg void OnButtonTextureTools(); afx_msg void OnButtonElevationTools(); afx_msg void OnButtonModelTools(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MAINFRAMEDLGBAR_H__B1EBAF6A_9AB1_4797_B859_3D47D8B011E0__INCLUDED_)