/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPCOMMANDQUEUE #define INCLUDED_ICMPCOMMANDQUEUE #include "simulation2/system/Interface.h" /** * Command queue, for sending orders to entities. * Each command is associated with a player ID (who triggered the command, in some sense) * and an arbitrary script value. * Commands can be added to the queue at any time, and will all be executed at the start * of the next turn. * * Typically commands will be sent by the GUI to the networking system, which will eventually * add them to this queue; the player ID identifies the client who initiated the action, and * the command processing code ought to check the player has permission to perform that command * (e.g. make sure they only move their own units). The networking system will add a few turns of * latency before the commands reach the queue. * * Alternatively, commands may be added directly to the queue by AI scripts, to emulate a player, * in which case the ID identifies the AI player and the network is not involved. */ class ICmpCommandQueue : public IComponent { public: /** * Pushes a new command onto the queue. @p cmd does not need to be rooted. */ virtual void PushClientCommand(int player, CScriptVal cmd) = 0; /** * Calls the ProcessCommand(player, cmd) global script function for each command in the queue, * in order of adding to the queue, and empties the queue. */ virtual void ProcessCommands() = 0; DECLARE_INTERFACE_TYPE(CommandQueue) }; #endif // INCLUDED_ICMPCOMMANDQUEUE