/* Copyright (C) 2016 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "GUI.h" #include "GUIManager.h" #include "maths/Matrix3D.h" #include "ps/CLogger.h" #include "ps/GameSetup/Config.h" extern int g_xres, g_yres; template <> bool __ParseString(const CStrW& Value, bool& Output) { if (Value == L"true") Output = true; else if (Value == L"false") Output = false; else return false; return true; } template <> bool __ParseString(const CStrW& Value, int& Output) { Output = Value.ToInt(); return true; } template <> bool __ParseString(const CStrW& Value, float& Output) { Output = Value.ToFloat(); return true; } template <> bool __ParseString(const CStrW& Value, CRect& Output) { const unsigned int NUM_COORDS = 4; float coords[NUM_COORDS]; std::wstringstream stream; stream.str(Value); // Parse each coordinate for (unsigned int i = 0; i < NUM_COORDS; ++i) { if (stream.eof()) { LOGWARNING("Too few CRect parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } stream >> coords[i]; if ((stream.rdstate() & std::wstringstream::failbit) != 0) { LOGWARNING("Unable to parse CRect parameters. Your input: '%s'", Value.ToUTF8().c_str()); return false; } } if (!stream.eof()) { LOGWARNING("Too many CRect parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } // Finally the rectangle values Output = CRect(coords[0], coords[1], coords[2], coords[3]); return true; } template <> bool __ParseString(const CStrW& Value, CClientArea& Output) { return Output.SetClientArea(Value.ToUTF8()); } template <> bool GUI::ParseColor(const CStrW& Value, CColor& Output, int DefaultAlpha) { // First, check our database in g_GUI for pre-defined colors // If we find anything, we'll ignore DefaultAlpha // If it fails, it won't do anything with Output if (g_GUI->GetPreDefinedColor(Value.ToUTF8(), Output)) return true; return Output.ParseString(Value.ToUTF8(), DefaultAlpha); } template <> bool __ParseString(const CStrW& Value, CColor& Output) { // First, check our database in g_GUI for pre-defined colors // If it fails, it won't do anything with Output if (g_GUI->GetPreDefinedColor(Value.ToUTF8(), Output)) return true; return Output.ParseString(Value.ToUTF8()); } template <> bool __ParseString(const CStrW& Value, CSize& Output) { const unsigned int NUM_COORDS = 2; float coords[NUM_COORDS]; std::wstringstream stream; stream.str(Value); // Parse each coordinate for (unsigned int i = 0; i < NUM_COORDS; ++i) { if (stream.eof()) { LOGWARNING("Too few CSize parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } stream >> coords[i]; if ((stream.rdstate() & std::wstringstream::failbit) != 0) { LOGWARNING("Unable to parse CSize parameters. Your input: '%s'", Value.ToUTF8().c_str()); return false; } } Output.cx = coords[0]; Output.cy = coords[1]; if (!stream.eof()) { LOGWARNING("Too many CSize parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } return true; } template <> bool __ParseString(const CStrW& Value, CPos& Output) { const unsigned int NUM_COORDS = 2; float coords[NUM_COORDS]; std::wstringstream stream; stream.str(Value); // Parse each coordinate for (unsigned int i = 0; i < NUM_COORDS; ++i) { if (stream.eof()) { LOGWARNING("Too few CPos parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } stream >> coords[i]; if ((stream.rdstate() & std::wstringstream::failbit) != 0) { LOGWARNING("Unable to parse CPos parameters. Your input: '%s'", Value.ToUTF8().c_str()); return false; } } Output.x = coords[0]; Output.y = coords[1]; if (!stream.eof()) { LOGWARNING("Too many CPos parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } return true; } template <> bool __ParseString(const CStrW& Value, EAlign& Output) { if (Value == L"left") Output = EAlign_Left; else if (Value == L"center") Output = EAlign_Center; else if (Value == L"right") Output = EAlign_Right; else return false; return true; } template <> bool __ParseString(const CStrW& Value, EVAlign& Output) { if (Value == L"top") Output = EVAlign_Top; else if (Value == L"center") Output = EVAlign_Center; else if (Value == L"bottom") Output = EVAlign_Bottom; else return false; return true; } template <> bool __ParseString(const CStrW& Value, CGUIString& Output) { Output.SetValue(Value); return true; } template <> bool __ParseString(const CStrW& Value, CStr& Output) { // Do very little. Output = Value.ToUTF8(); return true; } template <> bool __ParseString(const CStrW& Value, CStrW& Output) { Output = Value; return true; } template <> bool __ParseString(const CStrW& Value, CGUISpriteInstance& Output) { Output = CGUISpriteInstance(Value.ToUTF8()); return true; } template <> bool __ParseString(const CStrW& UNUSED(Value), CGUIList& UNUSED(Output)) { return false; } template <> bool __ParseString(const CStrW& UNUSED(Value), CGUISeries& UNUSED(Output)) { return false; } //-------------------------------------------------------- CMatrix3D GetDefaultGuiMatrix() { float xres = g_xres * g_GuiScale; float yres = g_yres * g_GuiScale; CMatrix3D m; m.SetIdentity(); m.Scale(1.0f, -1.f, 1.0f); m.Translate(0.0f, yres, -1000.0f); CMatrix3D proj; proj.SetOrtho(0.f, xres, 0.f, yres, -1.f, 1000.f); m = proj * m; return m; } //-------------------------------------------------------- // Utilities implementation //-------------------------------------------------------- IGUIObject* CInternalCGUIAccessorBase::GetObjectPointer(CGUI& GUIinstance, const CStr& Object) { return GUIinstance.FindObjectByName(Object); } const IGUIObject* CInternalCGUIAccessorBase::GetObjectPointer(const CGUI& GUIinstance, const CStr& Object) { return GUIinstance.FindObjectByName(Object); } void CInternalCGUIAccessorBase::QueryResetting(IGUIObject* pObject) { GUI<>::RecurseObject(0, pObject, &IGUIObject::ResetStates); } void CInternalCGUIAccessorBase::HandleMessage(IGUIObject* pObject, SGUIMessage& message) { pObject->HandleMessage(message); } #ifndef NDEBUG #define TYPE(T) \ template<> void CheckType(const IGUIObject* obj, const CStr& setting) { \ std::map::const_iterator it = obj->m_Settings.find(setting); \ if (it == obj->m_Settings.end() || it->second.m_Type != GUIST_##T) \ { \ /* Abort now, to avoid corrupting everything by invalidly \ casting pointers */ \ DEBUG_DISPLAY_ERROR(L"FATAL ERROR: Inconsistent types in GUI"); \ } \ } #include "GUItypes.h" #undef TYPE #endif //-------------------------------------------------------------------- template PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value) { ENSURE(pObject != NULL); std::map::const_iterator it = pObject->m_Settings.find(Setting); if (it == pObject->m_Settings.end()) { LOGWARNING("setting %s was not found on object %s", Setting.c_str(), pObject->GetPresentableName().c_str()); return PSRETURN_GUI_InvalidSetting; } if (it->second.m_pSetting == NULL) return PSRETURN_GUI_InvalidSetting; #ifndef NDEBUG CheckType(pObject, Setting); #endif // Get value Value = (T*)(it->second.m_pSetting); return PSRETURN_OK; } template PSRETURN GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value) { T* v = NULL; PSRETURN ret = GetSettingPointer(pObject, Setting, v); if (ret == PSRETURN_OK) Value = *v; return ret; } // Helper function for SetSetting template bool IsBoolTrue(const T&) { return false; } template <> bool IsBoolTrue(const bool& v) { return v; } template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage) { ENSURE(pObject != NULL); if (!pObject->SettingExists(Setting)) { LOGWARNING("setting %s was not found on object %s", Setting.c_str(), pObject->GetPresentableName().c_str()); return PSRETURN_GUI_InvalidSetting; } #ifndef NDEBUG CheckType(pObject, Setting); #endif // Set value *(T*)pObject->m_Settings[Setting].m_pSetting = Value; // // Some settings needs special attention at change // // If setting was "size", we need to re-cache itself and all children if (Setting == "size") { RecurseObject(0, pObject, &IGUIObject::UpdateCachedSize); } else if (Setting == "hidden") { // Hiding an object requires us to reset it and all children if (IsBoolTrue(Value)) QueryResetting(pObject); } if (!SkipMessage) { SGUIMessage msg(GUIM_SETTINGS_UPDATED, Setting); HandleMessage(pObject, msg); } return PSRETURN_OK; } // Instantiate templated functions: #define TYPE(T) \ template PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value); \ template PSRETURN GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value); \ template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage); #define GUITYPE_IGNORE_CGUISpriteInstance #include "GUItypes.h" #undef GUITYPE_IGNORE_CGUISpriteInstance #undef TYPE // Don't instantiate GetSetting - this will cause linker errors if // you attempt to retrieve a sprite using GetSetting, since that copies the sprite // and will mess up the caching performed by DrawSprite. You have to use GetSettingPointer // instead. (This is mainly useful to stop me accidentally using the wrong function.) template PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, CGUISpriteInstance*& Value); template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const CGUISpriteInstance& Value, const bool& SkipMessage);