#include "precompiled.h" #include "EventHandlers.h" #include "Entity.h" CEventGeneric::CEventGeneric( CEntity* target, int action ) : CScriptEvent( L"generic", EVENT_GENERIC, true) { m_target = target; m_action = action; AddLocalProperty( L"target", &m_target ); AddLocalProperty( L"action", &m_action ); } /*CEventDamage::CEventDamage( CEntity* inflictor, CDamageType* damage ) : CScriptEvent( L"takesDamage", EVENT_DAMAGE, true ) { m_inflictor = inflictor; m_damage = damage; AddLocalProperty( L"inflictor", &m_inflictor, true ); AddLocalProperty( L"damage", &m_damage ); }*/ CEventTargetChanged::CEventTargetChanged( CEntity* target ) : CScriptEvent( L"targetChanged", EVENT_TARGET_CHANGED, false ) { m_target = target; m_defaultOrder = -1; m_defaultAction = 0; m_defaultCursor = L"arrow-default"; m_secondaryOrder = -1; m_secondaryAction = 0; m_secondaryCursor = L"arrow-default"; AddLocalProperty( L"target", &m_target, true ); AddLocalProperty( L"defaultOrder", &m_defaultOrder ); AddLocalProperty( L"defaultAction", &m_defaultAction ); AddLocalProperty( L"defaultCursor", &m_defaultCursor ); AddLocalProperty( L"secondaryOrder", &m_secondaryOrder ); AddLocalProperty( L"secondaryCursor", &m_secondaryCursor ); AddLocalProperty( L"secondaryAction", &m_secondaryAction ); } CEventPrepareOrder::CEventPrepareOrder( CEntity* target, int orderType ) : CScriptEvent( L"prepareOrder", EVENT_PREPARE_ORDER, true ) { m_target = target; m_orderType = orderType; AddLocalProperty( L"target", &m_target, true ); AddLocalProperty( L"orderType", &m_orderType, true ); } CEventOrderTransition::CEventOrderTransition( int orderPrevious, int orderCurrent, CEntity*& target, CVector3D& worldPosition ) : CScriptEvent( L"orderTransition", EVENT_ORDER_TRANSITION, true ) { m_orderPrevious = orderPrevious; m_orderCurrent = orderCurrent; m_target = ⌖ m_worldPosition = &worldPosition; AddLocalProperty( L"orderPrevious", &m_orderPrevious, true ); AddLocalProperty( L"orderCurrent", &m_orderCurrent ); AddLocalProperty( L"target", m_target ); AddLocalProperty( L"position", m_worldPosition ); } CEventNotification::CEventNotification( CEntityOrder order, uint type ) : CScriptEvent( L"notification", EVENT_NOTIFICATION, true ) { m_type = type; m_target = order.m_data[0].entity; m_data = (uint) order.m_data[1].data; CVector3D convert( order.m_data[0].location.x, 0.0f, order.m_data[0].location.y ); m_location = convert; AddLocalProperty( L"type", &m_type ); AddLocalProperty( L"target", &m_target ); AddLocalProperty( L"data", &m_data ); AddLocalProperty( L"location", &m_location ); }