/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CPlayList.h" #include // sscanf #include "ps/Filesystem.h" CPlayList::CPlayList() { tracks.clear(); } CPlayList::CPlayList(const VfsPath& pathname) { Load(pathname); } CPlayList::~CPlayList() { } void CPlayList::Load(const VfsPath& pathname) { tracks.clear(); shared_ptr buf; size_t size; if(g_VFS->LoadFile(pathname, buf, size) < 0) return; const char* playlist = (const char*)buf.get(); char track[512]; while(sscanf(playlist, "%511s\n", track) == 1) tracks.push_back(CStrW(track)); } void CPlayList::List() { for(size_t i = 0; i < tracks.size(); i++) { debug_printf(L"%ls\n", tracks[i].c_str()); } } void CPlayList::Add(std::wstring name) { tracks.push_back(name); }