#include "precompiled.h" #include "lib/input.h" #include "Globals.h" bool g_active = true; bool g_keys[SDLK_LAST]; int g_mouse_x = 50, g_mouse_y = 50; // unused, left, right, middle, wheel up, wheel down // (order is given by SDL_BUTTON_* constants). bool g_mouse_buttons[6]; // updates the state of the above; never swallows messages. InReaction GlobalsInputHandler(const SDL_Event* ev) { int c; switch(ev->type) { case SDL_ACTIVEEVENT: if(ev->active.state & SDL_APPACTIVE) g_active = (ev->active.gain != 0); return IN_PASS; case SDL_MOUSEMOTION: g_mouse_x = ev->motion.x; g_mouse_y = ev->motion.y; return IN_PASS; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: c = ev->button.button; if(c < ARRAY_SIZE(g_mouse_buttons)) g_mouse_buttons[c] = (ev->type == SDL_MOUSEBUTTONDOWN); else debug_warn("invalid mouse button"); return IN_PASS; default: return IN_PASS; } UNREACHABLE; }