extern bool g_active; extern int g_mouse_x, g_mouse_y; /** * g_mouse_buttons: Mouse buttons states, indexed by SDL_BUTTON_* constants. If an entry * is true, it represents a pressed button. * * Be aware that SDL_BUTTON_* constants start at 1. Therefore, g_mouse_buttons[0] is unused. * Thus, the order of entries is { unused, left, right, middle, wheel up, wheel down } */ extern bool g_mouse_buttons[6]; extern InReaction GlobalsInputHandler(const SDL_Event* ev);