/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "StringConvert.h"
#include "lib/external_libraries/sdl.h"
#include "scripting/SpiderMonkey.h"
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define ucs2le_to_wchart(ptr) (wchar_t)( (u16) ((u8*)ptr)[0] | (u16) ( ((u8*)ptr)[1] << 8) )
#else
#define ucs2le_to_wchart(ptr) (wchar_t)(*ptr);
#endif
JSString* StringConvert::wchars_to_jsstring(JSContext* cx, const wchar_t* chars, size_t len)
{
if (len == 0)
return JSVAL_TO_STRING(JS_GetEmptyStringValue(cx));
jschar* data = (jschar*)JS_malloc(cx, len*sizeof(jschar));
if (!data)
return NULL;
// Copy the string data, doing wchar_t->jschar conversion (since they're not equal in GCC)
for (size_t i=0; i