/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ScriptVal.h" #include "js/jsapi.h" struct Unrooter { Unrooter(JSContext* cx) : cx(cx) { } void operator()(jsval* p) { JS_RemoveRoot(cx, p); delete p; } JSContext* cx; }; CScriptValRooted::CScriptValRooted(JSContext* cx, jsval val) { jsval* p = new jsval(val); JS_AddNamedRoot(cx, p, "CScriptValRooted"); m_Val = boost::shared_ptr(p, Unrooter(cx)); } CScriptValRooted::CScriptValRooted(JSContext* cx, CScriptVal val) { jsval* p = new jsval(val.get()); JS_AddNamedRoot(cx, p, "CScriptValRooted"); m_Val = boost::shared_ptr(p, Unrooter(cx)); } jsval CScriptValRooted::get() const { if (!m_Val) return JSVAL_VOID; return *m_Val; } bool CScriptValRooted::undefined() const { return (!m_Val || *m_Val == JSVAL_VOID); }