#ifndef _MINIMAP_H #define _MINIMAP_H #include "lib.h" class CMiniMap { public: CMiniMap(); void Initialise(); void Render(); void Update(int x,int y,unsigned int color); void Update(int x,int y,int w,int h,unsigned int color); void Rebuild(); void Rebuild(int x,int y,int w,int h); // current viewing frustum, in minimap coordinate space float m_ViewRect[4][2]; private: // send data to GL; update stored texture data void UpdateTexture(); // texture handle u32 m_Handle; // size of the map texture u32 m_Size; // raw BGRA_EXT data for the minimap u32* m_Data; }; extern CMiniMap g_MiniMap; #endif