#include "precompiled.h" #include "MessageHandler.h" #include "../GameLoop.h" #include namespace AtlasMessage { void fScrollConstant(IMessage* msg) { mScrollConstant* cmd = static_cast(msg); if (cmd->dir < 0 || cmd->dir > 3) { debug_warn("ScrollConstant: invalid direction"); } else { g_GameLoop->input.scrollSpeed[cmd->dir] = cmd->speed; } } REGISTER(ScrollConstant); }