/************************************************************ * * File Name: Quaternion.H * * Description: * ************************************************************/ #ifndef QUATERNION_H #define QUATERNION_H #include "Matrix3D.h" #include "Vector3D.h" class CQuaternion { public: CVector3D m_V; float m_W; public: CQuaternion(); CQuaternion(float x, float y, float z, float w); //quaternion addition CQuaternion operator + (const CQuaternion &quat) const; //quaternion addition/assignment CQuaternion &operator += (const CQuaternion &quat); //quaternion multiplication CQuaternion operator * (const CQuaternion &quat) const; //quaternion multiplication/assignment CQuaternion &operator *= (const CQuaternion &quat); void FromEulerAngles (float x, float y, float z); //convert the quaternion to matrix CMatrix3D ToMatrix() const; void ToMatrix(CMatrix3D& result) const; //sphere interpolation void Slerp(const CQuaternion& from, const CQuaternion& to, float ratio); // create a quaternion from axis/angle representation of a rotation void FromAxisAngle(const CVector3D& axis, float angle); // convert the quaternion to axis/angle representation of a rotation void ToAxisAngle(CVector3D& axis, float& angle); // normalize this quaternion void Normalize(); // rotate a vector by this quaternion CVector3D Rotate(const CVector3D& vec) const; // calculate q^-1 CQuaternion GetInverse() const; }; #endif