#ifndef _ALTERLIGHTENVCOMMAND_H #define _ALTERLIGHTENVCOMMAND_H #include #include "res/res.h" #include "Command.h" #include "LightEnv.h" class CAlterLightEnvCommand : public CCommand { public: // constructor, destructor CAlterLightEnvCommand(const CLightEnv& env); ~CAlterLightEnvCommand(); // return the texture name of this command const char* GetName() const { return "Alter Lighting Parameters"; } // execute this command void Execute(); // can undo command? bool IsUndoable() const { return true; } // undo void Undo(); // redo void Redo(); private: // apply given lighting parameters to global environment void ApplyData(const CLightEnv& env); // lighting parameters to apply to the environment CLightEnv m_LightEnv; // old lighting parameters - saved for undo/redo CLightEnv m_SavedLightEnv; }; #endif