/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "PreprocessorWrapper.h" #include "graphics/ShaderDefines.h" #include "ps/CLogger.h" void CPreprocessorWrapper::AddDefine(const char* name, const char* value) { m_Preprocessor.Define(name, value); } void CPreprocessorWrapper::AddDefines(const CShaderDefines& defines) { std::map map = defines.GetMap(); for (std::map::const_iterator it = map.begin(); it != map.end(); ++it) m_Preprocessor.Define(it->first.c_str(), it->first.length(), it->second.c_str(), it->second.length()); } bool CPreprocessorWrapper::TestConditional(const CStr& expr) { // Construct a dummy program so we can trigger the preprocessor's expression // code without modifying its public API. // Be careful that the API buggily returns a statically allocated pointer // (which we will try to free()) if the input just causes it to append a single // sequence of newlines to the output; the "\n" after the "#endif" is enough // to avoid this case. CStr input = "#if "; input += expr; input += "\n1\n#endif\n"; size_t len = 0; char* output = m_Preprocessor.Parse(input.c_str(), input.size(), len); if (!output) { LOGERROR(L"Failed to parse conditional expression '%hs'", expr.c_str()); return false; } bool ret = (memchr(output, '1', len) != NULL); // Free output if it's not inside the source string if (!(output >= input.c_str() && output < input.c_str() + input.size())) free(output); return ret; } CStr CPreprocessorWrapper::Preprocess(const CStr& input) { size_t len = 0; char* output = m_Preprocessor.Parse(input.c_str(), input.size(), len); if (!output) { LOGERROR(L"Shader preprocessing failed"); return ""; } CStr ret(output, len); // Free output if it's not inside the source string if (!(output >= input.c_str() && output < input.c_str() + input.size())) free(output); return ret; }