#ifndef _SCRIPTGLUE_H_ #define _SCRIPTGLUE_H_ #include "ScriptingHost.h" // referenced by ScriptingHost.cpp extern JSFunctionSpec ScriptFunctionTable[]; extern JSPropertySpec ScriptGlobalTable[]; // dependencies (moved to header to avoid L4 warnings) // .. from main.cpp: extern int fps; extern void kill_mainloop(); extern CStr g_CursorName; extern void StartGame(); extern void EndGame(); // .. other #if OS_WIN extern int GetVRAMInfo(int&, int&); #endif #endif // #ifndef _SCRIPTGLUE_H_