/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PREPROCESSORWRAPPER #define INCLUDED_PREPROCESSORWRAPPER #include "ps/Preprocessor.h" #include "ps/CStr.h" class CShaderDefines; /** * Convenience wrapper around CPreprocessor. */ class CPreprocessorWrapper { public: void AddDefine(const char* name, const char* value); void AddDefines(const CShaderDefines& defines); bool TestConditional(const CStr& expr); CStr Preprocess(const CStr& input); private: CPreprocessor m_Preprocessor; }; #endif // INCLUDED_PREPROCESSORWRAPPER