#include "precompiled.h" #include "lib/input.h" #include "Globals.h" bool g_app_minimized = false; bool g_app_has_focus = true; bool g_keys[SDLK_LAST] = {0}; int g_mouse_x = 50, g_mouse_y = 50; // unused, left, right, middle, wheel up, wheel down // (order is given by SDL_BUTTON_* constants). bool g_mouse_buttons[6] = {0}; // updates the state of the above; never swallows messages. InReaction GlobalsInputHandler(const SDL_Event_* ev) { uint c; switch(ev->ev.type) { case SDL_ACTIVEEVENT: if(ev->ev.active.state & SDL_APPACTIVE) g_app_minimized = (ev->ev.active.gain == 0); // negated if(ev->ev.active.state & SDL_APPINPUTFOCUS) g_app_has_focus = (ev->ev.active.gain != 0); return IN_PASS; case SDL_MOUSEMOTION: g_mouse_x = ev->ev.motion.x; g_mouse_y = ev->ev.motion.y; return IN_PASS; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: c = ev->ev.button.button; if(c < ARRAY_SIZE(g_mouse_buttons)) g_mouse_buttons[c] = (ev->ev.type == SDL_MOUSEBUTTONDOWN); else debug_warn("invalid mouse button"); return IN_PASS; case SDL_KEYDOWN: case SDL_KEYUP: c = ev->ev.key.keysym.sym; if(c < ARRAY_SIZE(g_keys)) g_keys[c] = (ev->ev.type == SDL_KEYDOWN); else { // don't complain: this happens when the hotkey system // spoofs keys (it assigns values starting from SDLK_LAST) //debug_warn("invalid key"); } return IN_PASS; default: return IN_PASS; } UNREACHABLE; }