#ifndef _MAPREADER_H #define _MAPREADER_H #include "MapIO.h" #include "CStr.h" #include "LightEnv.h" #include "FileUnpacker.h" class CObjectEntry; class CMapReader : public CMapIO { public: // constructor CMapReader(); // LoadMap: try to load the map from given file; reinitialise the scene to new data if successful void LoadMap(const char* filename); private: // UnpackMap: unpack the given data from the raw data stream into local variables void UnpackMap(CFileUnpacker& unpacker); // UnpackTerrain: unpack the terrain from the input stream void UnpackTerrain(CFileUnpacker& unpacker); // UnpackObjects: unpack world objects from the input stream void UnpackObjects(CFileUnpacker& unpacker); // UnpackObjects: unpack lighting parameters from the input stream void UnpackLightEnv(CFileUnpacker& unpacker); // ApplyData: take all the input data, and rebuild the scene from it void ApplyData(CFileUnpacker& unpacker); // size of map u32 m_MapSize; // heightmap for map std::vector m_Heightmap; // list of terrain textures used by map std::vector m_TerrainTextures; // tile descriptions for each tile std::vector m_Tiles; // list of object types used by map std::vector m_ObjectTypes; // descriptions for each objects std::vector m_Objects; // lightenv stored in file CLightEnv m_LightEnv; }; #endif