..
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp
Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
2010-12-05 08:50:33 +00:00
FixedFunctionModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp
Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
2010-12-05 08:50:33 +00:00
HWLightingModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp
Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
2010-12-05 08:50:33 +00:00
InstancingModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
ModelRenderer.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
ModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
ModelVertexRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
OverlayRenderer.h
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
PatchRData.cpp
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
PatchRData.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
PlayerRenderer.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
PlayerRenderer.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Renderer.cpp
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
Renderer.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
RenderModifiers.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
RenderModifiers.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
RenderPathVertexShader.cpp
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
RenderPathVertexShader.h
Add GPL header
2009-04-18 17:00:33 +00:00
Scene.cpp
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
Scene.h
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
ShadowMap.cpp
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
ShadowMap.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
SkyManager.cpp
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
SkyManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
TerrainOverlay.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
TerrainRenderer.cpp
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
TerrainRenderer.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
TransparencyRenderer.cpp
Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
2010-10-05 15:54:04 +00:00
TransparencyRenderer.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
VertexArray.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
VertexArray.h
Add GPL header
2009-04-18 17:00:33 +00:00
VertexBuffer.cpp
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
2010-11-01 11:09:03 +00:00
VertexBuffer.h
# Various changes to the text rendering system.
2010-05-30 13:42:56 +00:00
VertexBufferManager.cpp
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
VertexBufferManager.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
WaterManager.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
WaterManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00