0ad/source/renderer
Ykkrosh 03c75100ab # Fix terrain blending logic.
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.

This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp Additional cleaning up of logging: removed LOG_CATEGORY macro definitions. 2010-12-05 08:50:33 +00:00
FixedFunctionModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp Additional cleaning up of logging: removed LOG_CATEGORY macro definitions. 2010-12-05 08:50:33 +00:00
HWLightingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp Additional cleaning up of logging: removed LOG_CATEGORY macro definitions. 2010-12-05 08:50:33 +00:00
InstancingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelRenderer.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
ModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelVertexRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp # Add on-screen health bars 2010-10-02 12:41:29 +00:00
OverlayRenderer.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
PatchRData.cpp # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
PatchRData.h # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
PlayerRenderer.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
PlayerRenderer.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Renderer.cpp # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
Renderer.h # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
RenderModifiers.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
RenderModifiers.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
RenderPathVertexShader.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
RenderPathVertexShader.h Add GPL header 2009-04-18 17:00:33 +00:00
Scene.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
Scene.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
ShadowMap.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
ShadowMap.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkyManager.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
TerrainOverlay.h # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
TerrainRenderer.cpp # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
TerrainRenderer.h # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
TransparencyRenderer.cpp Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes) 2010-10-05 15:54:04 +00:00
TransparencyRenderer.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
VertexArray.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexArray.h Add GPL header 2009-04-18 17:00:33 +00:00
VertexBuffer.cpp cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed 2010-11-01 11:09:03 +00:00
VertexBuffer.h # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
VertexBufferManager.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
VertexBufferManager.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00