0ad/source
2008-07-29 07:01:23 +00:00
..
collada This was SVN commit r6199. 2008-07-05 01:14:23 +00:00
dcdt/se Fixed one set of annoying DCDT warnings 2008-07-18 23:49:51 +00:00
graphics Stopped CLogger outputting error messages with debug_printf while in test cases that are intentionally triggering errors. 2008-07-19 19:02:27 +00:00
gui Fixed an bug where double-clicking on the minimap, or dragging the view and them leaving the minimap window, did not clear the "clicking" flag and caused further mouse motion to move the view around. 2008-07-29 06:56:38 +00:00
i18n Use GCC's std::tr1::unordered_* classes instead of the now-deprecated __gnu_cxx::hash_* when possible 2008-07-19 00:20:54 +00:00
lib fixes from work 2008-07-21 20:43:37 +00:00
maths dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace). 2008-07-13 21:22:03 +00:00
network Removed some long commented out code.. no point keeping it there since it's in SVN. 2008-07-29 07:01:23 +00:00
pch pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
ps Added active field to players to check whether the player is a human or CPU. 2008-07-23 05:21:57 +00:00
renderer Fixed some strict aliasing warnings 2008-07-19 00:36:42 +00:00
scripting Adding IsGameRunning() function 2008-07-12 21:27:38 +00:00
simulation Fixed bug that was causing population to go negative. It was due to a unit being killed by multiple enemies in the same frame, which led to multiple calls of the death event handler. The fix is twofold: First, kill() only calls the event handler the first time the unit is killed. Second, damage() (in JS), which apart from killing things also loots them, makes sure that the unit is not already being destroyed. This latter fix is to ensure that we don't get a huge amount of loot by simply attacking a low-HP unit with many soldiers simultaneously, so they kill it in the same frame. 2008-07-24 05:50:45 +00:00
sound fix error handling - ensure SoundGroup doesn't crash when sound loading fails (previously it was only handling the case where loading failed due to sound being disabled) 2008-07-23 05:39:54 +00:00
tools Fix MSVC build errors and warnings 2008-07-19 00:58:34 +00:00
main.cpp more dehydra. disabled lockfree module (not in use). 2008-07-17 17:00:00 +00:00
test_setup.cpp premake: detect processor architecture from script 2008-06-30 17:34:18 +00:00